On 2013-02-23, at 7:32 AM, Kartik Thakore wrote:
> SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started.
> Any thoughts on name space?
>
awesome news Kartik! and a huge thank-you for all of your work :p
i can't wait to see what improvements SDL2 has for us :)
hi sdl-devel
i am planning/researching about adding a small amount of SDL2_Perl code into my
existing SDL_Perl app, for a framerate increase
i have one long-standingly slow bit of code in my app, that i would like to
replace with SDL2 code
my slow code is a SDL::GFX::Rotozoom::surface() call. b
On 2013-08-10, at 6:25 AM, Mason James wrote:
> hi sdl-devel
>
> i am planning/researching about adding a small amount of SDL2_Perl code into
> my existing SDL_Perl app, for a framerate increase
> i have one long-standingly slow bit of code in my app, that i would like to
>
On 2013-08-10, at 6:37 AM, Kartik Thakore wrote:
> Thanks mason,
>
> Can you make these feature requests as issues on
> http://github.com/PerlGameDev/SDL2
>
yes, will do :)
>
> On Fri, Aug 9, 2013 at 2:25 PM, Mason James wrote:
>
> hi sdl-devel
>
>
On 2013-08-10, at 11:16 AM, Kartik Thakore wrote:
> Added it to https://github.com/PerlGameDev/SDL2/issues/2
>
awesome, thanks Kartik
> On Fri, Aug 9, 2013 at 2:53 PM, Mason James wrote:
>
> On 2013-08-10, at 6:25 AM, Mason James wrote:
>
> > hi sdl-devel
> >
hi All
I've recently learnt how to use the Travis [1] automated build system with
github repos
its a pretty handy tool that detects errors in commits; and also builds/tests
your codebase after any commit series is pushed, on multiple versions of perl
even (currently 5.10 -> 5.18)
with some
ory of commits
(and their test result)
https://travis-ci.org/KohaAloha/Alien-SDL/builds
https://travis-ci.org/KohaAloha/Alien-SDL/pull_requests
thats the best travis does, i think…?
>
> Am 11.08.2013 21:20, schrieb Mason James:
>> hi All
>>
>> I've recently learnt how
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
> Yeap this would be great for sdl. I can give you permissions to add it to SDL
> repos?
yes please :)
>
>
> On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote:
>
>
> On 2013-08-12, at 7:30 AM, Tobias Leich
On 2013-08-12, at 7:20 AM, Mason James wrote:
> hi All
>
> I've recently learnt how to use the Travis [1] automated build system with
> github repos
>
> its a pretty handy tool that detects errors in commits; and also builds/tests
> your codebase after any c
On 2013-08-12, at 10:17 AM, Kartik Thakore wrote:
> Hey Guys,
>
> What do you think of doing this for constants:
>
> XS plug
> https://github.com/PerlGameDev/SDL2/blob/experimental/src/Core/Constants.xs#L17
>
> Mapped directly to
>
> https://github.com/PerlGameDev/SDL2/blob/experimental/lib/S
hi all
has anyone discussed a preferred perltidy style for the project, yet?
some nice news today...
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
On 2013-08-12, at 2:41 PM, Kartik Thakore wrote:
> This seems to work:
>
> https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e
>
> any comments?
>
fwiw, travis is now building libtiff correctly with your patch, so… looks good
:)
https://travis-ci.org/P
On 2013-08-12, at 8:40 AM, Mason James wrote:
>
> On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
>
>> Yeap this would be great for sdl. I can give you permissions to add it to
>> SDL repos?
>
>
> yes please :)
>
just a little update...
i've manage
On 2013-08-12, at 3:46 PM, Kartik Thakore wrote:
> Also this looks like the Builder is not fetching and install SDL2, when I ask
> it to build from scratch :
>
> Do you want to see all messages during configure/make (y/n)? [n ]n
> Checking checksum for already existing 'download/zlib-1.2.8.
my reply is 'inline'
On 2013-08-14, at 12:33 PM, Kartik Thakore wrote:
> ?
>
>
> On Tue, Aug 13, 2013 at 2:32 PM, Mason James wrote:
>
>
> On 2013-08-12, at 8:40 AM, Mason James wrote:
>
> >
> > On 2013-08-12, at 8:06 AM, Kartik Thakore wrot
gt; There is more than *one* style? :P
>
> Cheers, Tobias
>
> PS: I'd say the set style is the one used mainly in the code.
>
> Am 13.08.2013 15:08, schrieb Mason James:
> > hi all
> >
> > has anyone discussed a preferred perltidy style for the project, yet?
> >
On 2013-08-17, at 12:46 AM, Kartik Thakore wrote:
> +1
>
ok, lets go with -pbp style, over -nopro
i'll push a commit in the next few days
>
> On Wed, Aug 14, 2013 at 8:12 PM, Mason James wrote:
>
>
> On 2013-08-15, at 5:47 AM, Kartik Thakore wrote:
>
On 2013-08-17, at 1:37 AM, Chris Marshall wrote:
> On Thu, Aug 15, 2013 at 6:05 PM, Kartik Thakore
> wrote:
>>
>> I am definitely interested in helping with this. Perhaps we should make a
>> test module that tests just these integration.
>>
>> It will get latest branches of the 3 projects and
On 2013-08-19, at 4:20 AM, Kartik Thakore wrote:
> There is no need to. I made a PDL to SDL_surface work before. And in SDL2 you
> can create template from surface.
awesome, thanks Kartik
and slightly off-topic but…
has anyone managed to build POGL on debian-wheezy lately? i'm getting a
se
On 2013-08-19, at 7:43 PM, Mason James wrote:
>
> On 2013-08-19, at 4:20 AM, Kartik Thakore wrote:
>
>> There is no need to. I made a PDL to SDL_surface work before. And in SDL2
>> you can create template from surface.
>
> awesome, thanks Kartik
>
>
>
hi Peeps
I've managed to sort some working travis buildbots for the various SDL_perl
repos
we now have passing builds for the 'master' branch of...
SDL -> https://travis-ci.org/PerlGameDev/SDL
SDL2-> https://travis-ci.org/PerlGameDev/SDL2
Alien-SDL -> https://travi
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