On 2013-08-19, at 4:20 AM, Kartik Thakore wrote:
There is no need to. I made a PDL to SDL_surface work before. And in SDL2 you
can create template from surface.
awesome, thanks Kartik
and slightly off-topic but…
has anyone managed to build POGL on debian-wheezy lately? i'm getting a
On 2013-08-17, at 1:37 AM, Chris Marshall wrote:
On Thu, Aug 15, 2013 at 6:05 PM, Kartik Thakore
thakore.kar...@gmail.com wrote:
I am definitely interested in helping with this. Perhaps we should make a
test module that tests just these integration.
It will get latest branches of the 3
hi all
has anyone discussed a preferred perltidy style for the project, yet?
some nice news today...
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
On 2013-08-12, at 2:41 PM, Kartik Thakore wrote:
This seems to work:
https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e
any comments?
fwiw, travis is now building libtiff correctly with your patch, so… looks good
:)
On 2013-08-12, at 8:40 AM, Mason James wrote:
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
Yeap this would be great for sdl. I can give you permissions to add it to
SDL repos?
yes please :)
just a little update...
i've managed to sort a successful travis build
On 2013-08-12, at 3:46 PM, Kartik Thakore wrote:
Also this looks like the Builder is not fetching and install SDL2, when I ask
it to build from scratch :
Do you want to see all messages during configure/make (y/n)? [n ]n
Checking checksum for already existing
my reply is 'inline'
On 2013-08-14, at 12:33 PM, Kartik Thakore wrote:
?
On Tue, Aug 13, 2013 at 2:32 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-12, at 8:40 AM, Mason James wrote:
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
Yeap this would be great
hi All
I've recently learnt how to use the Travis [1] automated build system with
github repos
its a pretty handy tool that detects errors in commits; and also builds/tests
your codebase after any commit series is pushed, on multiple versions of perl
even (currently 5.10 - 5.18)
with some
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
Yeap this would be great for sdl. I can give you permissions to add it to SDL
repos?
yes please :)
On Sun, Aug 11, 2013 at 4:04 PM, Mason James m...@kohaaloha.com wrote:
On 2013-08-12, at 7:30 AM, Tobias Leich wrote:
Hi Mason
hi sdl-devel
i am planning/researching about adding a small amount of SDL2_Perl code into my
existing SDL_Perl app, for a framerate increase
i have one long-standingly slow bit of code in my app, that i would like to
replace with SDL2 code
my slow code is a SDL::GFX::Rotozoom::surface() call.
On 2013-02-23, at 7:32 AM, Kartik Thakore wrote:
SDL 2.0 API is STABLE! I will be working on getting libperl-sdl2 started.
Any thoughts on name space?
awesome news Kartik! and a huge thank-you for all of your work :p
i can't wait to see what improvements SDL2 has for us :)
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