lliding with the other rects
here, "other rects" can be either a single rect, an array reference of
rects or a hash reference. The Pod documentation includes some
examples and a much better description :-)
Hope you find this useful!
Cheers,
breno
On Tue, Jan 26, 2010 at 10:23 AM,
; code change. It seems better.
>>
> There probably is going to be a little change but not as drastic as now. The
> biggest problem I see is the fundamental type has changed but if SDLX::
> bless the SDL objects to hash refs we should be fine. I think ... breno is
> better at this
On Mon, Aug 23, 2010 at 10:36 AM, kmx wrote:
>
> Hi Kartik,
>
> 1/ check whether you are linking with -lstdc++
>
Yup, that was it. We actually figured it out a couple of hours after
he posted this, and forgot to post a follow-up. The code you tested
likely already had this implemented, btw.
Than
able in a week.
Some games take years to be complete, but you might be surprised at
how much you can accomplish in just a few hours with SDL Perl :)
Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)
Cheers,
breno (garu)
Everyone know that by far the Coolest Game Everâ„¢ is the one *you*
write, from that silly idea you had the other day to a playable game
you and your friends can enjoy.
This march, the SDL Perl team is going to help you take that project
out of your dusty drawer of "TODO"s and turn it into a reality
"everyone knows", sorry :-)
ALL YOUR BASE ARE BELONG TO US!!
On Fri, Feb 25, 2011 at 6:02 PM, breno wrote:
> Everyone know that by far the Coolest Game Everâ„¢ is the one *you*
> write, from that silly idea you had the other day to a playable game
> you and your friends can en
As you probably know, last week we started the SDL Perl Game Contest
(more like a Game Challenge, as people pointed out), where you have to
write one game per week throughout the entire month of March!
So far we had some awesome entries - people really stood up to the
challenge! Check them out:
On Tue, Mar 8, 2011 at 6:36 AM, Thomas Klausner wrote:
>
> PS: I tried to convert my old SpaceInvader hack from YAPC::Europe 2008
> to SDLx-stuff (during Dutch Perl Workshop last weekend, and on my train
> journey back..), but I had some problems. I'll post them later (now at
> work), but do you p
Yes, I know it's already wednesday, sorry for the delay! The SDL Perl
Game Contest continues - I should know, I'm about halfway through my
third game now! - and last week we had some real nice entries. Check
'em out!
Wheel of Fortune, by Tobias Leich (FROGGS)
=
On Wed, Mar 16, 2011 at 9:07 PM, breno wrote:
>
> CyberHack, by Zach Morgan (zpmorgan)
> ==
>
> CyberHack is a quick platformer demo by zpmorgan, our newest
> participant in the Challenge! In this game, you control a green
> creature that
Hi Roman,
Thanks for the patch! I'm sorry I can't look at this right now, but
once we get your multi-file approach done&tested, I'm pretty sure it
can be merged into SDLx::Sprite::Animated. If you want to speed things
up, please join us at #sdl in irc.perl.org.
Cheers,
garu
On Thu, Mar 24, 2011
Alright, boys and girls, it's the moment you've been waiting for all
week: The SDL Perl Game Contest weekly showdown. Round. Three. FIGHT!!
* Bubble Breaker, by Tobias Leich (FROGGS)
Our german battletoad presents us with another masterpiece. Bubble
Breaker is a highly addictive puzzle game where
Hi everyone! Sorry for delaying this post, it's been one hellish week...
Wow, 4 weeks already... can you believe it? I'm really sad this is the
last round of the SDL Perl Game Contest - I guess time flies when
you're having fun - but I'm also pretty excited to show you guys the
awesome entries we
over in irc so I can get a better
notion of what you need and what the deadlines are.
Now, for my own goals, I'm gonna keep working on Box2D::Simple and the
Avenger layer, which hopefully will make it even easier for newcomers
to create nice games in Perl. Porting the games we made during the
Game Contest onto CPAN was also requested, and next on the list for
me.
Have a nice trip!
breno
should be helpful, as some of the test files
(t/mixer_music.t comes to mind).
> And in particular: is there a way to play mp3 files that are in a variable?
> Or do I have to work with temporary files?
>
Not sure. I *think* SDL::Mixer::quick_load_WAV( $buffer ) might do the
right thing. You'll have to test it though.
Cheers,
breno
Cool! Keep it up! =)
On Thu, Apr 25, 2013 at 4:53 PM, Kartik Thakore wrote:
> Hey Guys,
>
> So I have been using http://backbonejs.org/docs/backbone.html and
> templates
> for web development a lot and I was thinking it would be great if we had
> that for game dev in perl.
>
> https://github.com
Hello!
After downloading/unpacking the SDL dist, try adding the following line to
the top of inc/My/Builder/Darwin.pm:
use File::Spec::Functions qw(rel2abs);
and let us know how the build goes.
If it still fails, please let us know the output of:
* perl -V (note capital V)
* set | grep -e SDL
17 matches
Mail list logo