Hello folks,
YAPC::NA 2011 was a blast and I wish more of the PerlGameDev folks were
there. Now I hope to think I am a get things done guy. But really I
couldn't have done any of the stuff without any of you guys (FROGGS,
garu, jtpalmer, kmx and many others!). I have posted my talk and notes
at
Hi Kartik,
great that you got the time to spawn this list of goals, and I'm glad
you got the chance to brainstorm so much stuff during the YAPC! Makes
me even sadder I wasn't able to make it this year :(
=head1 PerlGameDev Monthly Aims and Releases
=blame chromatic
=for kthakore, FROGGS,
On 7/1/2011 2:26 PM, chromatic wrote:
On Friday, July 01, 2011 at 10:58 am, Chip Salzenberg wrote:
On 7/1/2011 7:24 AM, Kartik Thakore wrote:
chip during my talk you mentioned some technology for doing OpenGL
context/display lists better. Can you mention it again chip? I seem to
have
Oh this is some great stuff too! This will help me with another problem
I have (CUDA and OpenCL), Thanks.
On Fri, 2011-07-01 at 16:40 -0700, Reverend Chip wrote:
On 7/1/2011 2:26 PM, chromatic wrote:
On Friday, July 01, 2011 at 10:58 am, Chip Salzenberg wrote:
On 7/1/2011 7:24 AM, Kartik
On Friday, July 01, 2011 at 07:26 pm, Kartik Thakore wrote:
What is the closure-over-dlfunc-pointer trick? Can I see an example of
this someplace?
See load_func() and build_thunk() in:
http://cpansearch.perl.org/src/CHROMATIC/P5NCI-0.31/lib/P5NCI.pm
... and generate_function() in:
On 7/1/2011 7:24 AM, Kartik Thakore wrote:
chip during my talk you mentioned some technology for doing OpenGL
context/display lists better. Can you mention it again chip? I seem to
have forgotten it.
The hope will be to make a declarative for OpenGL constructs that can be
sent straight to