SDL2.0 Dev
Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?
Re: SDL2.0 Dev
How do I set that up? I opened it in vs2013 and it kept complaining about missing directx headers. But when I google it, msdn says that directx is part of vs2013 since vs2008. So fucking weird. Kartik Thakore On 2013-02-28, at 1:20 AM, Tobias Leich em...@froggs.de wrote: I'm using VC2010 Express or so... But I can give it a try to compile libSDL2. Am 28.02.2013 02:09, schrieb Kartik Thakore: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?
Re: SDL2.0 Dev
On 28.2.2013 2:09, Kartik Thakore wrote: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl? Hi Kartik, Check these: http://strawberryperl.com/package/kmx/sdl/32bit_SDL-2.0.0-6921_20130228.zip http://strawberryperl.com/package/kmx/sdl/64bit_SDL-2.0.0-6921_20130228.zip (just unpack them into c:\strawberry) If you decide to go for Alien:SDL2 I just want you to know that I am ready :) It is quite a long time since I was hacking on Alien::SDL -- kmx
Re: SDL2.0 Dev
Hi kmx! The decision to make Alien::SDL2 was already made :o) So, feel free to create a new repository. I can do the linux/BSD-magic then... Cheers, Tobias Am 28.02.2013 22:04, schrieb kmx: On 28.2.2013 2:09, Kartik Thakore wrote: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl? Hi Kartik, Check these: http://strawberryperl.com/package/kmx/sdl/32bit_SDL-2.0.0-6921_20130228.zip http://strawberryperl.com/package/kmx/sdl/64bit_SDL-2.0.0-6921_20130228.zip (just unpack them into c:\strawberry) If you decide to go for Alien:SDL2 I just want you to know that I am ready :) It is quite a long time since I was hacking on Alien::SDL -- kmx
Re: SDL2.0 Dev
Thats not true, you still need to download and install the diectx sdk. Am 28.02.2013 20:52, schrieb Kartik Thakore: How do I set that up? I opened it in vs2013 and it kept complaining about missing directx headers. But when I google it, msdn says that directx is part of vs2013 since vs2008. So fucking weird. Kartik Thakore On 2013-02-28, at 1:20 AM, Tobias Leich em...@froggs.de wrote: I'm using VC2010 Express or so... But I can give it a try to compile libSDL2. Am 28.02.2013 02:09, schrieb Kartik Thakore: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?
Re: SDL2.0 Dev
fucking liars On Thu, Feb 28, 2013 at 4:07 PM, Tobias Leich em...@froggs.de wrote: Thats not true, you still need to download and install the diectx sdk. Am 28.02.2013 20:52, schrieb Kartik Thakore: How do I set that up? I opened it in vs2013 and it kept complaining about missing directx headers. But when I google it, msdn says that directx is part of vs2013 since vs2008. So fucking weird. Kartik Thakore On 2013-02-28, at 1:20 AM, Tobias Leich em...@froggs.de wrote: I'm using VC2010 Express or so... But I can give it a try to compile libSDL2. Am 28.02.2013 02:09, schrieb Kartik Thakore: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?
Re: SDL2.0 Dev
AWESOME. I would love your help on Alien::SDL2. Can you document your process somewhere for how you do the build on windows? On Thu, Feb 28, 2013 at 4:04 PM, kmx k...@volny.cz wrote: On 28.2.2013 2:09, Kartik Thakore wrote: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl? Hi Kartik, Check these: http://strawberryperl.com/**package/kmx/sdl/32bit_SDL-2.0.** 0-6921_20130228.ziphttp://strawberryperl.com/package/kmx/sdl/32bit_SDL-2.0.0-6921_20130228.zip http://strawberryperl.com/**package/kmx/sdl/64bit_SDL-2.0.** 0-6921_20130228.ziphttp://strawberryperl.com/package/kmx/sdl/64bit_SDL-2.0.0-6921_20130228.zip (just unpack them into c:\strawberry) If you decide to go for Alien:SDL2 I just want you to know that I am ready :) It is quite a long time since I was hacking on Alien::SDL -- kmx
Re: SDL2.0 Dev
Hi Kartik Tobias, 1/ as for building strawberry perl binaries: - I use MSYS shell + gcc included in straberry perl - it builds fine without any patching simply by running: ./configure make it seems like DirectX headers included in strawberry's gcc (I am using the latest 5.16.2) play well with SDL2 checking d3d9.h usability... yes checking d3d9.h presence... yes checking for d3d9.h... yes checking ddraw.h usability... yes checking ddraw.h presence... yes checking for ddraw.h... yes checking dsound.h usability... yes checking dsound.h presence... yes checking for dsound.h... yes checking dinput.h usability... yes checking dinput.h presence... yes checking for dinput.h... yes 2/ as for Alien::SDL2 what libraries do we want to include? how does SLD2 work with SDL_gfx, SDL_mixer, ... ? are they still needed? what I want to avoid (if possible) is SDL_Pango (huge GTK dependency chain) -- kmx
Re: SDL2.0 Dev
On 28.2.2013 23:23, Kartik Thakore wrote: I couldn't do ./configure in the portable strawberry perl .bat file shell. What shell do you use? MSYS - you can get it from http://sourceforge.net/projects/perlmingw/files/MSYS%20Environment%20for%20End%20Users/ Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. OK, could you create a repo like https://github.com/PerlGameDev/Alien-SDL2 ? -- kmx
Re: SDL2.0 Dev
Creating now On Thu, Feb 28, 2013 at 5:58 PM, kmx k...@volny.cz wrote: On 28.2.2013 23:23, Kartik Thakore wrote: I couldn't do ./configure in the portable strawberry perl .bat file shell. What shell do you use? MSYS - you can get it from http://sourceforge.net/** projects/perlmingw/files/MSYS%**20Environment%20for%20End%**20Users/http://sourceforge.net/projects/perlmingw/files/MSYS%20Environment%20for%20End%20Users/ Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. OK, could you create a repo like https://github.com/** PerlGameDev/Alien-SDL2 https://github.com/PerlGameDev/Alien-SDL2 ? -- kmx
Re: SDL2.0 Dev
Done https://github.com/PerlGameDev/Alien-SDL2 On Thu, Feb 28, 2013 at 10:10 PM, Kartik Thakore thakore.kar...@gmail.comwrote: Creating now On Thu, Feb 28, 2013 at 5:58 PM, kmx k...@volny.cz wrote: On 28.2.2013 23:23, Kartik Thakore wrote: I couldn't do ./configure in the portable strawberry perl .bat file shell. What shell do you use? MSYS - you can get it from http://sourceforge.net/** projects/perlmingw/files/MSYS%**20Environment%20for%20End%**20Users/http://sourceforge.net/projects/perlmingw/files/MSYS%20Environment%20for%20End%20Users/ Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. OK, could you create a repo like https://github.com/** PerlGameDev/Alien-SDL2 https://github.com/PerlGameDev/Alien-SDL2 ? -- kmx
Re: SDL2.0 Dev
I'm using VC2010 Express or so... But I can give it a try to compile libSDL2. Am 28.02.2013 02:09, schrieb Kartik Thakore: Hey Froggs, I am in windows lappy lately :(. How do you compile SDL1.2 and can you compile SDL2.0 for strawberry perl?