Re: question about SDL

2011-07-20 Thread My
This should be possible. Just to be clear you want to play different wavs on different channels at differing times. Right? Have you read the SDL::Mixer::* docs? Is anything unclear? Kartik Thakore On 2011-07-20, at 3:45 AM, Anjali Menon wrote: > Hi Kartik, > > I have been going through the S

Re: smpeg source for SDL

2011-07-20 Thread My
On 2011-07-20, at 6:11 PM, "Sisyphus" wrote: > Hi Kartik, > > From where should I get the smpeg source ? (A tarball or a direct link would > be handy :-) > Hmm I had a url for this but I think we had trouble getting smpeg working on vista. kmx can best help you here. > I first tried fresh

Re: AW: SDL::Mixer::Channels

2011-07-21 Thread My
Ah anjali my mistake I forgot to mention effects ... my mistake. Kartik Thakore On 2011-07-21, at 10:02 PM, "Tobias Leich" wrote: > Take a look at this: > > <http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning> > http://sdl.perl.org/SDL-Mixer-Effects.html#set

Re: Perl game programming with SDL

2011-09-14 Thread My
Where did you see this link? I can update it. In the meantime here is a copy: https://raw.github.com/PerlGameDev/SDL_Manual/master/dist/SDL_Manual.pdf Kartik Thakore On 2011-09-14, at 5:33 AM, Adrien SAURAT wrote: > Hi !! > I'm totally new to Perl (and using it on Windows, which doesn't help..

Re: AW: AW: Status of staticperl

2011-09-25 Thread My
) other options I don’t know yet... > > After submitting this form some virtual machines pick up this request, my old > sarge, an bsd, an osx and a windows one. > Then after some time you can download the binaries from within your > profile/project page. > > What do yo

Re: memleaks on SDLx::Layer, SDLx::LayerManager, SDLx::Text and probably others

2011-09-25 Thread My
Thank you. I will take a look. Kartik Thakore On 2011-09-25, at 8:09 PM, LS wrote: > hello list, > > i recently started writing a small game in perl & sdl and noticed a few > memleaks > which i was able to (partially) avoid by rewriting a few things, however it's > kind of frustrating. maybe

Re: SDL Inteface for POGL and macro refactor

2011-10-04 Thread My
Basically I would like to do my $tex = SDLx::POGL::Tex->new( w => 20, h => 10 ); $tex->attach( mesh => $mesh, u => 1, v => 1, n => -1 ); #SDLx::POGL::Tex isa SDLx::Surface too $tex->draw_circle( ...) $tex->update() # rendered in opengl on the fly now. Kar