This should be possible. Just to be clear you want to play different wavs on
different channels at differing times. Right? Have you read the SDL::Mixer::*
docs? Is anything unclear?
Kartik Thakore
On 2011-07-20, at 3:45 AM, Anjali Menon wrote:
> Hi Kartik,
>
> I have been going through the S
On 2011-07-20, at 6:11 PM, "Sisyphus" wrote:
> Hi Kartik,
>
> From where should I get the smpeg source ? (A tarball or a direct link would
> be handy :-)
>
Hmm I had a url for this but I think we had trouble getting smpeg working on
vista. kmx can best help you here.
> I first tried fresh
Ah anjali my mistake I forgot to mention effects ... my mistake.
Kartik Thakore
On 2011-07-21, at 10:02 PM, "Tobias Leich" wrote:
> Take a look at this:
>
> <http://sdl.perl.org/SDL-Mixer-Effects.html#set_panning>
> http://sdl.perl.org/SDL-Mixer-Effects.html#set
Where did you see this link? I can update it. In the meantime here is a copy:
https://raw.github.com/PerlGameDev/SDL_Manual/master/dist/SDL_Manual.pdf
Kartik Thakore
On 2011-09-14, at 5:33 AM, Adrien SAURAT wrote:
> Hi !!
> I'm totally new to Perl (and using it on Windows, which doesn't help..
) other options I don’t know yet...
>
> After submitting this form some virtual machines pick up this request, my old
> sarge, an bsd, an osx and a windows one.
> Then after some time you can download the binaries from within your
> profile/project page.
>
> What do yo
Thank you. I will take a look.
Kartik Thakore
On 2011-09-25, at 8:09 PM, LS wrote:
> hello list,
>
> i recently started writing a small game in perl & sdl and noticed a few
> memleaks
> which i was able to (partially) avoid by rewriting a few things, however it's
> kind of frustrating. maybe
Basically I would like to do
my $tex = SDLx::POGL::Tex->new( w => 20, h => 10 );
$tex->attach( mesh => $mesh, u => 1, v => 1, n => -1 );
#SDLx::POGL::Tex isa SDLx::Surface too
$tex->draw_circle( ...)
$tex->update()
# rendered in opengl on the fly now.
Kar