You could also try using Process Monitor to see what's going on, and to
compare with a working install.
On 27/11/2012 9:48 PM, Konstantin Levinski wrote:
Hi Jules,
The crash might be caused by wrong python dll's in the path, or incorrect
registry entries for them.
Does simple COM example
Hello there!
For an upcoming job in NCY I?m looking for someone supporting me on
certain ICE stuff (particles, flocking and so on..).
If you are interested, please drop me a message via i...@pixelpanic.de
..! Thanks!
cheers,
oli
Hi Jules,
I recall running into something like this, trying to plot out ICE driven nulls,
and trying a ton of hacks to no avail.
After producing totally flat fcurves in a hundred different ways, I think I
ended up doing a loop that would step a frame, refresh, do a match transform
command on
If you want to plot something with Soft's plot that comes from a simulated
ICE tree you simply can't expect it to work reliably for a number of
reasons. Workarounds like forcing a transform to pull are viable, but
unnecessarily intensive on many fronts.
Simple way around it:
Cache the simulation
aah yes, the brad effect...
i realized my shader was setup as a surface shader and not a texture shader.
s
On Wed, Nov 28, 2012 at 4:17 PM, Steven Caron car...@gmail.com wrote:
i am using the new shader definition api and i can't seem to create a
shader with a RGBA output which will connect
i believe so, i am sure one could argue one way or the other but i know i
am not the first to call it that :)
On Wed, Nov 28, 2012 at 4:30 PM, Eric Thivierge ethivie...@gmail.comwrote:
Is that what we are officially calling it? :)
Eric Thivierge
I don't mind it too much but am left feeling that it should sound more
scientific / medical.
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 29, 2012 at 11:31 AM, Steven Caron car...@gmail.com wrote:
i believe so, i am sure one could argue one
i think you are being too serious... brad wouldn't approve
On Wed, Nov 28, 2012 at 4:38 PM, Eric Thivierge ethivie...@gmail.comwrote:
I don't mind it too much but am left feeling that it should sound more
scientific / medical.
Eric Thivierge
Animation is serious. :P
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 29, 2012 at 12:01 PM, Steven Caron car...@gmail.com wrote:
i think you are being too serious... brad wouldn't approve
On Wed, Nov 28, 2012 at 4:38 PM, Eric Thivierge
Hi folks,
I am after a bit of advice on a pointcache pipeline, as we seem to be only able
to regularly secure the services of Maya animators and riggers we have decided
for now to keep that side of things Maya oriented.
I am thinking of building a basic publishing system that takes a model and
Ok - the way I do it here. We are all Softimage, so this is a
Rig/animation/effects - rendering caching flow using an in house asset system
that includes rig versions and render versions of assets.
As it is Softimage everything is emdl - the company I last worked at did a
workflow from
Thanks for the effort!
Chris
attachment: winmail.dat
Thanks Matt and Raffaele.
I heard that other DCC also have difficulties loading 2GB data. Does anyone
have a different view on this?
Chris
On 28 Nov, 2012, at 3:21 AM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
There's plenty of data in the samples project to
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