Hi Gene,
Have you tried using a WKG file that references environment variables instead?
This is something I was investigating a while ago, and from the tests that I
did, it seemed to work okay.
I think you should be able to do something like this inside the WKG file:
$MYWORKGROUP_PATHA
That make sense as arrays data is not accessed from the Group Geometry node
in this case. Thanks for the precision Grahame :).
On Mon, Apr 29, 2013 at 1:00 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
The issue with arrays occurs only when you try to get attributes directly
off the
Where do you pull this sort of info?
Just ask Autodesk to work in the Softimage team, this way you will be able
to learn ICE nodes from the source code ;).
On Mon, Apr 29, 2013 at 2:15 PM, Christian Freisleder m...@buntepixel.euwrote:
Thanks for the 2d array hint anyway, that explains some
Well, that might not be possible for all of us, as Autodesk might not
need that much staff ;)
AND there might be the minor problem that not all of us speak c++ .
But seriously, I think this kind of info should be documented in the
specific area of the help.
Christian
On 29.04.2013 20:34,
I agree it should have been documented, and it's partly my fault that it isn't.
I simply wasn't aware of the issue (there was no item called truncate array
data for groups in our database) and never stumbled across it until later.
I don't work on the Softimage docs anymore, but you should log a
Pixar's SDS technology has been licensed from everybody and their dog for
years, actually.
Thanks to some patents granted on creasing it was either doing that, or
risking litigation, or offsetting whole sets of features from the way they
would have looked in PRMan.
In theory only the RR
Softimage didn't license from pixar and the tessellation and creasing
implementation are not the same.
On the maya side, it's been co-developed and licensed from pixar and
fully compatible.
On Mon, Apr 29, 2013 at 7:49 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Pixar's SDS
I stand corrected, had been told otherwise time ago though.
I'm curious then, what was the Pixar licensing/copyright notice for then?
On Tue, Apr 30, 2013 at 10:19 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Softimage didn't license from pixar and the tessellation and creasing
Didn't the unisys(sp?) one expire literally a decade ago, and all others 7
to 8?
On Tue, Apr 30, 2013 at 10:37 AM, Matt Lind ml...@carbinestudios.comwrote:
Probably for the .TIFF lzw thingy.
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*From:* softimage-boun...@listproc.autodesk.com [mailto:
Use of PIC and PICT file formats in image libraries?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, April 29, 2013 5:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and
There was, perhaps still is, a pixar patent notices in Softimage
related to mental ray anti aliasing.
On Mon, Apr 29, 2013 at 8:32 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I stand corrected, had been told otherwise time ago though.
I'm curious then, what was the Pixar
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