I stand corrected, had been told otherwise time ago though.
I'm curious then, what was the Pixar licensing/copyright notice for then?


On Tue, Apr 30, 2013 at 10:19 AM, Luc-Eric Rousseau <[email protected]>wrote:

> Softimage didn't license from pixar and the tessellation and creasing
> implementation are not the same.
> On the maya side, it's been co-developed and licensed from pixar and
> fully compatible.
>
> On Mon, Apr 29, 2013 at 7:49 PM, Raffaele Fragapane
> <[email protected]> wrote:
> > Pixar's SDS "technology" has been licensed from everybody and their dog
> for
> > years, actually.
> > Thanks to some patents granted on creasing it was either doing that, or
> > risking litigation, or offsetting whole sets of features from the way
> they
> > would have looked in PRMan.
> >
> > In theory only the RR semi-sharp creasing algorithm is patented, and some
> > vendors worked around it with different methods, but it's always been
> > slightly ubiquitous and many bigger fishes decided not to risk it, or
> simply
> > to align to PRMan's look for those, and license away.
> >
> > Soft has had the same Pixar licensing note forever, and Houdini could
> render
> > creases in SDS in PRMan for ages, but not in Mantra, due to the same
> patents
> > (RR SS creasing). Air, 3Delight and MRay work around it with different
> > algorithms.
> >
> > This new openSubD stuff is really interesting, I do resent they had to go
> > for the MS open source licensing though (MS-Pl I think), but it seemed
> > unavoidable given the collaboration, and all in all it's not too bad a
> > license anyway.
>



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