SGI was different, first just the hardware cost a small fortune and
you pretty much had to get it all from a reseller. Not to mention
there were hardware dependencies for licenses.
Sure MAYBE it was pirated, but I never saw nor heard of it at the time.
Eric
Freelance 3D and VFX animator
http://v
I wouldn't really know about that, but I don't think the pre-windows
scenarios had anywhere as much the same impact, it was simply a different
market in how people made and spent money.
On Sun, Aug 4, 2013 at 1:45 PM, Sven Constable wrote:
> and same was with softimage|creative environment on SG
and same was with softimage|creative environment on SGI platforms? (Just for
clarification, I jumped into the business in 1999. Even doing some 3D since
the early 90s and knowing some "scenes" back then...I have no insights of
the SGI-warez sector, if any)...
From: softimage-boun...@listproc
Every and any version of any software has been pirated, not every software
was traded in plain sight by every other person in a classroom though.
You could get a pirated MAX with the splash screen changed with a magazine
at one point.
Same for autoCAD.
Different years though. piracy wasn't even il
A bit offtopic:.how about the situation with pirated soft versions around
that time? Even softimage was mainly in SGI area that time, I remember
cracked versions of softimage later on NT. Where there piracy in the earlier
years? In softimage-SGI or pre-internet times? I know about pirated copies
in
To me the similarity in situations between Avid getting DS and AD getting
SI
strikes me as both astonishing and unsurprising at the same time. (like a
paradox)
(like huuge industry standard holding conglomerates, absorbing smaller
perhaps intimidating and potentially gamechanging counterparts )
B
I remember the same outrage, it was in some magazines and some BBs, but win
95 was Summer 95, and MAX 1 was announced, not even released I believe, at
SIGGRAPH 95. Max 1.1 was what, a full year later? And it was 1.2 that was
really the big swing shot.
3DS R4 was the pre-win95 one (a release I remem
Max 1.0 was released before Windows 95.. I remember the user base
rage a couple of years earlier when they announced they would be
developing the next gen software exclusivly for NT, though now I
cannot figure out where I would have known about that; perhaps usenet
or bbs.
On Sat, Aug 3, 2013 a
Actually Max ran on windows 95 and then 98 as well though it wasn't meant
to I guess, unlike a lot of other software at the time, which was a huge
part of why it was popular (alongside the whole piracy thing).
For that alone it was for quite a while relegated as a toy app in people's
minds. That an
Unfortunately now Autodesk needs to have the same set of cahoonies, to make the
app we all wish to use ;)
From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 03 August 2013 07:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Yost Group - related t
I think you're pretty off on the games figures Raff - I'd say current/last gen
was 50/50 (with a lot of Soft still in Japan). However, AD made clear that Maya
= Games a long time ago. Skyline was Maya only, and all the middleware stuff
has been Maya-first/only. Next-gen pipelines are interestin
On Sat, Aug 3, 2013 at 12:39 PM, Angus Davidson
wrote:
>
> I always felt 3dsR4 was where it peaked . having to work with max 1 and 2 for
> me wasn't a very pleasant experience. I was very grateful to move off off
> that to a version of Softimage|DS
>
> I think the Autodesk management is underest
I always felt 3dsR4 was where it peaked . having to work with max 1 and 2 for
me wasn't a very pleasant experience. I was very grateful to move off off that
to a version of Softimage|DS
I think the Autodesk management is underestimating how concerned their user
base has become.
I didn't learn anything in this post :).
In the defense of AD, I think it is very hard to support a product you
didn't created and that is used in a market that you don't know.
So stop critics, pay subscriptions !
:P
On Sat, Aug 3, 2013 at 10:00 AM, Raffaele Fragapane <
raffsxsil...@googlemail.
Wow, that MU article has indirectly managed to drag the waters for Stefan
Didak as well!
http://forums.cgsociety.org/showthread.php?f=59&t=1118357&page=3&pp=20
Posts 52 and 53.
Stefan might not be as well known as the names of the Yost Group or Hudson,
but he'd been a constant presence on some bul
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