Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Eric Lampi
SGI was different, first just the hardware cost a small fortune and you pretty much had to get it all from a reseller. Not to mention there were hardware dependencies for licenses. Sure MAYBE it was pirated, but I never saw nor heard of it at the time. Eric Freelance 3D and VFX animator http://v

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Raffaele Fragapane
I wouldn't really know about that, but I don't think the pre-windows scenarios had anywhere as much the same impact, it was simply a different market in how people made and spent money. On Sun, Aug 4, 2013 at 1:45 PM, Sven Constable wrote: > and same was with softimage|creative environment on SG

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Sven Constable
and same was with softimage|creative environment on SGI platforms? (Just for clarification, I jumped into the business in 1999. Even doing some 3D since the early 90s and knowing some "scenes" back then...I have no insights of the SGI-warez sector, if any)... From: softimage-boun...@listproc

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Raffaele Fragapane
Every and any version of any software has been pirated, not every software was traded in plain sight by every other person in a classroom though. You could get a pirated MAX with the splash screen changed with a magazine at one point. Same for autoCAD. Different years though. piracy wasn't even il

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Sven Constable
A bit offtopic:.how about the situation with pirated soft versions around that time? Even softimage was mainly in SGI area that time, I remember cracked versions of softimage later on NT. Where there piracy in the earlier years? In softimage-SGI or pre-internet times? I know about pirated copies in

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-03 Thread Jason Stambollian
To me the similarity in situations between Avid getting DS and AD getting SI strikes me as both astonishing and unsurprising at the same time. (like a paradox) (like huuge industry standard holding conglomerates, absorbing smaller perhaps intimidating and potentially gamechanging counterparts ) B

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Raffaele Fragapane
I remember the same outrage, it was in some magazines and some BBs, but win 95 was Summer 95, and MAX 1 was announced, not even released I believe, at SIGGRAPH 95. Max 1.1 was what, a full year later? And it was 1.2 that was really the big swing shot. 3DS R4 was the pre-win95 one (a release I remem

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Luc-Eric Rousseau
Max 1.0 was released before Windows 95.. I remember the user base rage a couple of years earlier when they announced they would be developing the next gen software exclusivly for NT, though now I cannot figure out where I would have known about that; perhaps usenet or bbs. On Sat, Aug 3, 2013 a

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Raffaele Fragapane
Actually Max ran on windows 95 and then 98 as well though it wasn't meant to I guess, unlike a lot of other software at the time, which was a huge part of why it was popular (alongside the whole piracy thing). For that alone it was for quite a while relegated as a toy app in people's minds. That an

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Angus Davidson
Unfortunately now Autodesk needs to have the same set of cahoonies, to make the app we all wish to use ;) From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 03 August 2013 07:10 PM To: softimage@listproc.autodesk.com Subject: Re: OT: Yost Group - related t

OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Matt Lind
I think you're pretty off on the games figures Raff - I'd say current/last gen was 50/50 (with a lot of Soft still in Japan). However, AD made clear that Maya = Games a long time ago. Skyline was Maya only, and all the middleware stuff has been Maya-first/only. Next-gen pipelines are interestin

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Luc-Eric Rousseau
On Sat, Aug 3, 2013 at 12:39 PM, Angus Davidson wrote: > > I always felt 3dsR4 was where it peaked . having to work with max 1 and 2 for > me wasn't a very pleasant experience. I was very grateful to move off off > that to a version of Softimage|DS > > I think the Autodesk management is underest

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Angus Davidson
I always felt 3dsR4 was where it peaked . having to work with max 1 and 2 for me wasn't a very pleasant experience. I was very grateful to move off off that to a version of Softimage|DS I think the Autodesk management is underestimating how concerned their user base has become.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Guillaume Laforge
I didn't learn anything in this post :). In the defense of AD, I think it is very hard to support a product you didn't created and that is used in a market that you don't know. So stop critics, pay subscriptions ! :P On Sat, Aug 3, 2013 at 10:00 AM, Raffaele Fragapane < raffsxsil...@googlemail.

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-03 Thread Raffaele Fragapane
Wow, that MU article has indirectly managed to drag the waters for Stefan Didak as well! http://forums.cgsociety.org/showthread.php?f=59&t=1118357&page=3&pp=20 Posts 52 and 53. Stefan might not be as well known as the names of the Yost Group or Hudson, but he'd been a constant presence on some bul