SGI was different, first just the hardware cost a small fortune and
you pretty much had to get it all from a reseller. Not to mention
there were hardware dependencies for licenses.

Sure MAYBE it was pirated, but I never saw nor heard of it at the time.

Eric
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Sat, Aug 3, 2013 at 11:45 PM, Sven Constable
<[email protected]> wrote:
> and same was with softimage|creative environment on SGI platforms? (Just for
> clarification, I jumped into the business in 1999. Even doing some 3D since
> the early 90s and knowing some "scenes" back then...I have no insights of
> the SGI-warez sector, if any)...
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Raffaele
> Fragapane
> Sent: Sunday, August 04, 2013 5:18 AM
> To: [email protected]
> Subject: RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
>
>
>
> Every and any version of any software has been pirated, not every software
> was traded in plain sight by every other person in a classroom though.
> You could get a pirated MAX with the splash screen changed with a magazine
> at one point.
> Same for autoCAD.
>
> Different years though. piracy wasn't even illegal in most of continental
> Europe at the end of the nineties, not yet.
>
> On 4 Aug 2013 13:08, "Sven Constable" <[email protected]> wrote:
>
> A bit offtopic:.how about the situation with pirated soft versions around
> that time? Even softimage was mainly in SGI area that time, I remember
> cracked versions of softimage later on NT. Where there piracy in the earlier
> years? In softimage-SGI or pre-internet times? I know about pirated copies
> in other businessin the late 80s but just wondering how this was with
> softimage back then...
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Raffaele
> Fragapane
> Sent: Sunday, August 04, 2013 3:06 AM
> To: [email protected]
> Subject: Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
>
>
>
> I remember the same outrage, it was in some magazines and some BBs, but win
> 95 was Summer 95, and MAX 1 was announced, not even released I believe, at
> SIGGRAPH 95. Max 1.1 was what, a full year later? And it was 1.2 that was
> really the big swing shot.
>
> 3DS R4 was the pre-win95 one (a release I remember for inverse kinematics
> and people clamouring now 3ds4dos was as good as Softimage|3D for animation
> :) ).
>
>
>
> I also have vague memories of people saying 1.0 cracked run on 95, while the
> non cracked version didn't, and people being able to tell the pirate-y kids
> apart by when they were saying they were running it on 95. Didn't even try
> MAX back then, I think I tried it at v2, and then again at v4, but it was
> never for me.
>
>
>
> Regardless, release time could not have been more than a month or two apart
> from win 95 either way :)
>
> Then you also have all the rumors of 95SP1 breaking the cracks and
> surprisingly the following minor release of MAX being crackable on SP1
> again, and everybody using it as proof that the whole cracked MAX scene was
> secretly run from inside Kinetix as a promotional move. Whether there's ever
> been any truth to it, I have absolutely not the faintest clue.
>
>
>
> Ahhh, good times... well, no, not really :p
>
>
>
> On Sun, Aug 4, 2013 at 9:10 AM, Luc-Eric Rousseau <[email protected]>
> wrote:
>
> Max 1.0 was released before Windows 95..  I remember  the user base
> rage a couple of years earlier when they announced they would be
> developing the next gen software exclusivly for  NT, though now I
> cannot figure out where I would have known about that; perhaps usenet
> or bbs.
>
>
> On Sat, Aug 3, 2013 at 5:45 PM, Raffaele Fragapane
> <[email protected]> wrote:
>> Actually Max ran on windows 95 and then 98 as well though it wasn't meant
>> to
>> I guess, unlike a lot of other software at the time, which was a huge part
>> of why it was popular (alongside the whole piracy thing).
>> For that alone it was for quite a while relegated as a toy app in people's
>> minds. That and the fact it WAS the crashiest DCC app ever to disgrace the
>> hard drives of a million users.
>>
>> The hardware was not a problem for anybody that I remember of, it wasn't
>> that bad actually. I remember those days extremely well as they more or
>> less
>> line up with when I was starting to make a living (and was considering
>> buying MAX actually, ended up buying LW).
>> I don't remember the HW being a problem at all, if anything MAX was more
>> forgiving than a lot of other apps especially on the video card front.
>>
>> As for Stefan's post I posted it because of its existence, because of the
>> fact people like him are coming out of the woodwork has some (not a lot
>> maybe) significance. Not because he's right across the line :)
>>
>> His representation of MAX heroically democratizing 3D Software alone is
>> completely rose tinted and forgetful in example. MAX came in trying to
>> shoulder Lightwave away in that sector, which had already been doing the
>> good work of democratizing since Amiga days.
>> 3DS for dos was possibly more significant in those regards.
>>
>>
>> On Sun, Aug 4, 2013 at 3:10 AM, Luc-Eric Rousseau <[email protected]>
>> wrote:
>
>>> Max 1 and 2 must have been a pretty tough time, given that it's a new
>>> app that didn't work with any of the DOS plug-ins, and .. was written
>>> for Windows NT, which nobody wanted to use or had the hardware for. (8
>>> megs of RAM, are you crazy?)  This was a time when people were still a
>>> couple years away from giving up hacking their config.sys and
>>> autoexec.bat to tweak the 640k DOS memory. Of course XSI had it owns
>>> OS choice issues and is still trailing the old SI|3D in animation
>>> performance as well.  Still, being the vastly popular plug-in platform
>>> that it is, Max is the app we all wish we could have made.
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it and
> let them flee like the dogs they are!

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