In the lack of answer, I guess we shouldn't count too much on the future of
the API 2.0 :)
On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
A brave initiative Christopher, and thank you for laying it out plain for
the less techsavvy,
why are you using the maya
This is a node that I've missed a lot.
/Jens
On Fri, Jun 27, 2014 at 4:34 PM, Eric Thivierge ethivie...@hybride.com
wrote:
No sadly not.
On Friday, June 27, 2014 10:21:01 AM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] wrote:
In ICE I can convert a reference Out Name to a string. But can I
Hey Tosh
THANK YOU!! That fixed the problem and I learned something New.
Best
John
On Fri, Jun 27, 2014 at 9:52 PM, Tosh Suo tosh...@gmail.com wrote:
Turn off 'clamp' in the Bump Generator node in the Render Tree. Also make
sure 'wrap UV' is turned on in the Texture Editor. That should fix
:P
On 29 June 2014 16:56, Christopher Crouzet christopher.crou...@gmail.com
wrote:
In the lack of answer, I guess we shouldn't count too much on the future
of the API 2.0 :)
On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
A brave initiative Christopher,
Hi all,
I need to tweak a mocap animation that was given to me.
Basically doing the Mocap to Rig screwed up some of the orientation and the
character moves along a path, while I need it to walk in place.
This animation needs to be stored into a clip and blended with some other
animation.
Two
2 words, Softimage + Redshift :)
(still not suggested to respond to that ad :)
On 06/27/14 12:05, Patrick Neese wrote:
Let's see if my basic math is up to par.
188 seconds... let's say 24fps4,512 frames * (Let's just say by
some miracle) 30 minutes a frame total with all passes... 135,360
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