Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-29 Thread Christopher Crouzet
In the lack of answer, I guess we shouldn't count too much on the future of the API 2.0 :) On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya

Re: string to reference?

2014-06-29 Thread Jens Lindgren
This is a node that I've missed a lot. /Jens On Fri, Jun 27, 2014 at 4:34 PM, Eric Thivierge ethivie...@hybride.com wrote: No sadly not. On Friday, June 27, 2014 10:21:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: In ICE I can convert a reference Out Name to a string. But can I

Re: Bump not able to interpret UV Wrap?

2014-06-29 Thread John Richard Sanchez
Hey Tosh THANK YOU!! That fixed the problem and I learned something New. Best John On Fri, Jun 27, 2014 at 9:52 PM, Tosh Suo tosh...@gmail.com wrote: Turn off 'clamp' in the Bump Generator node in the Render Tree. Also make sure 'wrap UV' is turned on in the Texture Editor. That should fix

Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-29 Thread Sebastien Sterling
:P On 29 June 2014 16:56, Christopher Crouzet christopher.crou...@gmail.com wrote: In the lack of answer, I guess we shouldn't count too much on the future of the API 2.0 :) On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher,

Tweak mocap animations

2014-06-29 Thread Nicolas Esposito
Hi all, I need to tweak a mocap animation that was given to me. Basically doing the Mocap to Rig screwed up some of the orientation and the character moves along a path, while I need it to walk in place. This animation needs to be stored into a clip and blended with some other animation. Two

Re: A freelance job.... really?

2014-06-29 Thread Jason S
2 words, Softimage + Redshift :) (still not suggested to respond to that ad :) On 06/27/14 12:05, Patrick Neese wrote: Let's see if my basic math is up to par. 188 seconds... let's say 24fps4,512 frames * (Let's just say by some miracle) 30 minutes a frame total with all passes... 135,360