Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel
Hoppefully ! It's currently used in production on C4d here, on an animated motion graphic design film. From what I hear, it seems a bit clunky (refresh problem, and shader integration not top noch), well it's still at beta stage... But it's damn fast and the renders are really impressive in

Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread olivier jeannel
I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-09 Thread Cristobal Infante
Another request not sure if it's been mentioned. It would be great to traverse the node editor with the arrow keys (up and down). Is this already possible? On 3 December 2014 at 09:14, Marco Peixoto mpe...@gmail.com wrote: Make you icons bigger by using an external image, dont use the

Re: Export to STL with textures?

2014-12-09 Thread peter_b
Looking good there! so obj + mtl + jpg and edit the path in the mtl works - good to know! -Original Message- From: David Saber Sent: Tuesday, December 09, 2014 2:29 AM To: softimage@listproc.autodesk.com Subject: Re: Export to STL with textures? Thanks Olivier for the help.

[Maya] Arnold Render Region

2014-12-09 Thread gareth bell
Of course it's third party - but a bonus for Maya none-the-less https://vimeo.com/113739217

Re: [Maya] Arnold Render Region

2014-12-09 Thread Oscar Juarez
They want to release it early next year, but it's not specified if it will be free or commercial. On Tue, Dec 9, 2014 at 3:24 PM, gareth bell garethb...@outlook.com wrote: Of course it's third party - but a bonus for Maya none-the-less https://vimeo.com/113739217

Slightly OT - Request for a custom script ( paid )

2014-12-09 Thread Nicolas Esposito
Hi guys, I tried to solve the issue I had via ICE, but unfortunately it didn't worked as I wanted, so I'm asking for a custom solution done with scripting. The idea is to extract phoneme values from FaceRobot ( only English phonemes ) using some SDK commands currently available. Specifically the

Re: OT Houdini 14 Sneak Peak

2014-12-09 Thread Demian Kurejwowski
mantra is fast,  depends a lot on the settings and what are you rendering,  mostly memory efficient,  when you are rendering N mill items in a scene. cant talk to much about it but we switch from another render to mantra to make a full feature movie. that's where the light bank panel comes

Merry Christmas everyone

2014-12-09 Thread Votch