mantra is fast,  depends a lot on the settings and what are you rendering,  
mostly memory efficient,  when you are rendering N mill items in a scene. cant 
talk to much about it but we switch from another render to mantra to make a 
full feature movie. that's where the light bank panel comes from.
mantra have 3 different flavors of rendering,  micropolygons, raytrace and PBR. 
plus you can add photons or and occlusion.  there is a lot that can be done. 
plus lot of things can be change at render time =). 

     El Martes, 9 de diciembre, 2014 3:04:15, olivier jeannel 
<[email protected]> escribió:
   

  I don't have anything to share specificly, just me playing around flip fluid 
and suddenly hit render...
 (if you have nice tut to share, I'd be delighted ! )
 
 In my head, I imagine a future without CPU... 
 I had a Quadro 4000, with it Redshift was already slightly faster than Arnold.
 I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro
 How cpu solution will cope with that ?
 
 I agree, absolutely, on the flexibility though.
 
 
 Le 05/12/2014 17:20, Srecko Micic a écrit :
  
 
 I do not agree with that . It is fast as every other CPU render engine.  
Really same as Vray or MR or MODO render. Can not compare with Redshift though, 
but Redshift is far more behind Mantra in flexibility. 
 Care to share some scenes you had problems with? 
  I did this completely in Houdini, and did 3k render in less than 30 min on 
4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle  
  
  
 On Dec 5, 2014, at 17:09, olivier jeannel <[email protected]> wrote: 
  
 I find it slow.
 Rendering glass without noise seems impossible.
 I confess I'm use to Redshift speed, and just saw a friend using Octane for 
C4D.
 Results are costless compared to the effort Mantra requires.
 
 Don't you agree ?
 
 
 
 Le 05/12/2014 14:45, Andy Goehler a écrit :
  
 
What’s your beef with Mantra? 
  
 On 05.12.2014, at 14:02, olivier jeannel <[email protected]> wrote: 
 The big problem for me is mantra. Just not usable without a renderfarm (In my 
unexperienced opinion, of course) 
  
 
 
 
 

   

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