Re: OT: Lab for 3DSMax

2015-04-12 Thread Siew Yi Liang
The Max Creation Graph/ICE thingamajig is one thing, if the XRef improvements are actually awesome (i.e. being able to animate attributes on referenced scenes), then it would actually be a super-compelling reason to upgrade imho. I'm in the middle of fretting about writing my own referencing s

Re: OT: Lab for 3DSMax

2015-04-12 Thread Raffaele Fragapane
I have to admit to never having got the hang of MAX. I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I never got, it's like it was made for some other species than humans AFAIC. If MAX tastes like anything, I imagine it would taste like boiled broccoli left in the sun for a

Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
That MAX taste right? x) But it touches some soft spots for me. Deformation and topology operations. https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Why would anyone bother when they could use

Re: OT: Lab for 3DSMax

2015-04-12 Thread Raffaele Fragapane
Why would anyone bother when they could use Fabric for free for the same thing and also have it go across packages? The "now you can be a programmer too!" video style, complete with royalty free music loop, also made me throw up a bit in the back of my mouth :p On Mon, Apr 13, 2015 at 10:48 AM, pe

Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4 When I saw the video this subconsciously jumped on my brain and I went back to be sure, ahaha. On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > this has been around for a while. >

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
Thank you Nono, I was trying find a string in an array of strings. Indeed I needed a splitting element,forgot that... silly me :) It's also in the docs... Anyway, doesn't aid what I was trying to do but thanks a lot for the image! Unfortunately I couldn't use the usual trick with generate sample s

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread Nono
I don't know what you are after but here is a "sample" ice tree dealing with strings, finding letter to particles IDs with "get sub string" as a workaround if you can't use a string separated by commas On Sun, 12 Apr 2015 at 23:43 Nono wrote: > No, you need to separate by spaces or commas ;-)

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread Nono
No, you need to separate by spaces or commas ;-) Le dim. 12 avr. 2015 à 22:52, pedro santos a écrit : > Hello Stepen. > Thanks for the tip, but I think I did try that, as you see in the second > Set Data in the previous image, the port is set to integer. > > here's a small vid of me initiating th

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
Hello Stepen. Thanks for the tip, but I think I did try that, as you see in the second Set Data in the previous image, the port is set to integer. here's a small vid of me initiating the port and getting reset or just not working. http://screencast.com/t/Xo9HCyqsi Correct me if I'm wrong, from "t

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread Stephen Blair
You need to set the type for the ports d0 and d1 They should be a numeric type like Integer or vector, matrice, or quaternion On Sun, Apr 12, 2015 at 2:16 PM, pedro santos wrote: > > > > > > *I remember using it before. So I'm following what's going on. The out > port stays black.Cheers* >

String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
*I remember using it before. So I'm following what's going on. The out port stays black.Cheers*

Re: Hard edges from Maya to Softimage

2015-04-12 Thread Tim Leydecker
In the Softimage FBX import options, there is a checkbox under "Include": Hard Edges - that´s off by default, you want this on. I´m setting this to on and then I get a MarkHardEdge/Vertex op floating in the Modeling Stack on import of the *.fbx Those egdes are indentical to what I selected as Ha

Re: Hard edges from Maya to Softimage

2015-04-12 Thread Martin
I only get a normal cluster, so visually it is the same but the edges are not marked (no blue edges). I'll try different options and FBX versions just in case. Maybe something had changed in newer versions. Although it is visually the same, the problem with this normal cluster is that it is ve

Re: Hard edges from Maya to Softimage

2015-04-12 Thread Tim Leydecker
Maybe I don´t get the question properly but for the following, it seems to work: In Maya, create Polysphere, select some edges, go to Normals>Harden Edge Export the sphere using *.fbx, in the *.fbx export options under Geometry, make sure that "Smoothing Groups" is ticked on and Tangents and B