The Max Creation Graph/ICE thingamajig is one thing, if the XRef
improvements are actually awesome (i.e. being able to animate
attributes on referenced scenes), then it would actually be a
super-compelling reason to upgrade imho. I'm in the middle of fretting
about writing my own referencing s
I have to admit to never having got the hang of MAX.
I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I
never got, it's like it was made for some other species than humans AFAIC.
If MAX tastes like anything, I imagine it would taste like boiled broccoli
left in the sun for a
That MAX taste right? x)
But it touches some soft spots for me. Deformation and topology operations.
https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be
On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Why would anyone bother when they could use
Why would anyone bother when they could use Fabric for free for the same
thing and also have it go across packages?
The "now you can be a programmer too!" video style, complete with royalty
free music loop, also made me throw up a bit in the back of my mouth :p
On Mon, Apr 13, 2015 at 10:48 AM, pe
And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4
When I saw the video this subconsciously jumped on my brain and I went back
to be sure, ahaha.
On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> this has been around for a while.
>
Thank you Nono, I was trying find a string in an array of strings. Indeed I
needed a splitting element,forgot that... silly me :) It's also in the
docs... Anyway, doesn't aid what I was trying to do but thanks a lot for
the image!
Unfortunately I couldn't use the usual trick with generate sample s
I don't know what you are after but here is a "sample" ice tree dealing
with strings, finding letter to particles IDs with "get sub string" as a
workaround if you can't use a string separated by commas
On Sun, 12 Apr 2015 at 23:43 Nono wrote:
> No, you need to separate by spaces or commas ;-)
No, you need to separate by spaces or commas ;-)
Le dim. 12 avr. 2015 à 22:52, pedro santos a écrit :
> Hello Stepen.
> Thanks for the tip, but I think I did try that, as you see in the second
> Set Data in the previous image, the port is set to integer.
>
> here's a small vid of me initiating th
Hello Stepen.
Thanks for the tip, but I think I did try that, as you see in the second
Set Data in the previous image, the port is set to integer.
here's a small vid of me initiating the port and getting reset or just not
working. http://screencast.com/t/Xo9HCyqsi
Correct me if I'm wrong, from "t
You need to set the type for the ports d0 and d1
They should be a numeric type like Integer or vector, matrice, or quaternion
On Sun, Apr 12, 2015 at 2:16 PM, pedro santos wrote:
>
>
>
>
>
> *I remember using it before. So I'm following what's going on. The out
> port stays black.Cheers*
>
*I remember using it before. So I'm following what's going on. The out port
stays black.Cheers*
In the Softimage FBX import options, there is a checkbox under "Include":
Hard Edges - that´s off by default, you want this on.
I´m setting this to on and then I get a MarkHardEdge/Vertex op
floating in the Modeling Stack on import of the *.fbx
Those egdes are indentical to what I selected as Ha
I only get a normal cluster, so visually it is the same but the edges are not
marked (no blue edges).
I'll try different options and FBX versions just in case. Maybe something had
changed in newer versions.
Although it is visually the same, the problem with this normal cluster is that
it is ve
Maybe I don´t get the question properly but for the following, it seems
to work:
In Maya, create Polysphere, select some edges, go to Normals>Harden Edge
Export the sphere using *.fbx, in the *.fbx export options under
Geometry, make
sure that "Smoothing Groups" is ticked on and Tangents and B
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