Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-08 Thread Thomas Volkmann
Hey, have you ever considered spending the Maya-licensing money in developing Blender instead? E.g. hire someone to make the fbx-exporter the way you want/need it , or stuff like that. I'm just curious if that would be a real option... cheers, Thomas skuby sku...@gmail.com hat am 5. Mai 2015

Re: Friday Flashback #223

2015-05-08 Thread Jens Lindgren
Yeah it was my landing year as well. Good times indeed. On Fri, May 8, 2015 at 5:00 PM, Alen amu...@xnet.hr wrote: ah..my landing year on XSI ship. good times On 5/8/2015 3:46 PM, Stephen Blair wrote: i am 4. customization • speed • options • power • thought • imagination • integration

Friday Flashback #223

2015-05-08 Thread Stephen Blair
i am 4. customization • speed • options • power • thought • imagination • integration SOFTIMAGE|XSI version 4.0 launch 04.19.2004 http://wp.me/powV4-3cW

Re: Friday Flashback #223

2015-05-08 Thread Alen
ah..my landing year on XSI ship. good times On 5/8/2015 3:46 PM, Stephen Blair wrote: i am 4. customization • speed • options • power • thought • imagination • integration SOFTIMAGE|XSI version 4.0 launch 04.19.2004 http://wp.me/powV4-3cW

RE: Friday Flashback #223

2015-05-08 Thread Sven Constable
especially since it was the first really 'production ready' version, wasn't it? Remembering two presentations (I think it was v1.0 (lol) and 3.0) And on the v3 presentation I thnk their claim was it's now 'production ready'. Well, I don't think it was it entirely but with version 4 they

RE: Friday Flashback #223

2015-05-08 Thread Emilio Hernández
Ahhh those days of glory… What memories… I started with 3.5 also… And my nice BIG box filled with red manuals portraying Reboot on their covers…. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent:

Re: Friday Flashback #223

2015-05-08 Thread Cristobal Infante
I started with 3.5 but 4 was the real deal On Friday, 8 May 2015, Jens Lindgren jens.lindgren@gmail.com wrote: Yeah it was my landing year as well. Good times indeed. On Fri, May 8, 2015 at 5:00 PM, Alen amu...@xnet.hr javascript:_e(%7B%7D,'cvml','amu...@xnet.hr'); wrote: ah..my

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-08 Thread skuby
Yes you definitely can do things along those lines. I just don't have the time to wait for the results, nor the budget to guarantee it gets done properly. Maya works now and the price is doable for LT on subs. I'm making a donation to the Blender Foundation later this year, it's great

Re: Friday Flashback #223

2015-05-08 Thread Eric Thivierge
Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get to this release. :) Eric Thivierge http://www.ethivierge.com On Fri, May 8, 2015 at 1:33 PM, Sven Constable sixsi_l...@imagefront.de wrote: especially since it was the first

RE: Friday Flashback #223

2015-05-08 Thread Sven Constable
whenever it was. It was going to get even better ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Friday, May 08, 2015 8:05 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #223 Yeah I

Re: Friday Flashback #223

2015-05-08 Thread Graham Bell
I started on 1.5 (such as it was) when you had to patch the Soft3d license with the Xsi key. Didn't start using it in real anger though until v3 though. On Fri, 8 May 2015 at 19:13, Sven Constable sixsi_l...@imagefront.de wrote: whenever it was. It was going to get even better ;) *From:*

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
Am I the only one here, left, that started with 1.0? I think Joey did too, but I'm not sure. On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com wrote: Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get to this release. :)

Question about Normalmap

2015-05-08 Thread Martin Yara
Hi, I have a really basic noob question, but after all these years I've realized that I'm not sure what I'm doing lol. Years ago, all I was using for normal maps was the NVidia plugin and we had to flip the Y axis (check in Invert Y). It was somewhat common knowledge back then. And since it was

Re: Friday Flashback #223

2015-05-08 Thread phil harbath
sadly yes 3.5 for me, and I don’t know when I will get a chance to learn something new. From: Stephen Davidson Sent: Friday, May 08, 2015 5:42 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #223 Am I the only one here, left, that started with 1.0? I think Joey did too,

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
LOL...I meant Softimage 3D 1.0 (actually version 2.1, I believe) back in 1987...prior to XSI 1.0 in 2000 On Fri, May 8, 2015 at 7:48 PM, Softimage lp3ds...@gmail.com wrote: I was 1.0 as well but realistically I was going back and forth between XSI and Soft a lot till 1.5! On 8 May 2015,