Thanks for all the help, and good luck with whatever the future brings,
Graham!
All the best.
DAN
On Wed, May 13, 2015 at 9:42 AM, Amaan Akram xsil...@warpedspace.org
wrote:
Thank you Graham for all the years of support. All the best to you.
On 13 May 2015 at 09:20, gareth bell
you possibly have double simulation environments?
On Wednesday, 13 May 2015, phil harbath phil.harb...@jamination.com wrote:
I have had this happen several times where I can’t successfully create
a particle system or import a particle system in a scene(it imports but
does not work), I
All the best to you, Graham!
Cheers, -M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote:
I haven't had the pleasure to meet you in real life,
Thank you Graham for all the years of support. All the best to you.
On 13 May 2015 at 09:20, gareth bell garethb...@outlook.com wrote:
Good luck Dinger.
Thanks for the help along the way
Date: Wed, 13 May 2015 09:26:26 +0200
From: bauero...@gmx.de
To: softimage@listproc.autodesk.com
I haven't had the pleasure to meet you in real life, but it is really sad.
I've always enjoyed your posts and discussions in different forums and
emails. Always helpful, cool and calm even when you were being attacked by
angry softies.
Thanks for all these years, and good luck.
Martin
On Wed,
maggie and christine were always on fire on the list..
On Wed, May 13, 2015 at 6:34 AM, Adam Sale adamfs...@gmail.com wrote:
I began with Softimage 3d v3.0 in 1997. We ran it on r1's.
Pierre Tousignant, Gino Vincelli, Maggie Kathwaroon to name a few.
Good times.
On Tue, May 12, 2015 at
Sorry to see you go Graham, all the best in the future :-)
2015-05-13 14:46 GMT+02:00 Greg Punchatz g...@janimation.com:
Thanks for all the fish
and the best of luck to you in the future.
On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
Thanks for all you have done over the years and your participation in the
list. Keep us posted on where you end up.
Byron
On Wed, May 13, 2015 at 9:03 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Sorry to see you go Graham, all the best in the future :-)
2015-05-13 14:46 GMT+02:00 Greg
Thanks for all the fish
and the best of luck to you in the future.
On Wed, May 13, 2015 at 6:08 AM, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
All the best to you, Graham!
Cheers, -M
--
Martin Chatterjee
[ Freelance Technical Director ]
[
Good luck Graham and thank you for all the good things!
You have my respect and my best wishes.
Cheers!
Thanks Joey. Unless it's OOTB I'm not touching it. :)
I'll survive without it for now.
Eric T.
On Wednesday, May 13, 2015 2:39:55 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] wrote:
Check out the WINDOWS section of this page
http://area.autodesk.com/blogs/stevenr/bonustools
Maybe this is
Having a recollection about something I haven’t thought of in a while but
curious if either of these have any value to you?
http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm
Check out the WINDOWS section of this page
http://area.autodesk.com/blogs/stevenr/bonustools
Maybe this is useful?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Thanks Graham, you work has been great and Autodesk is loosing a key asset and
the culture few of the remaining Softimage guys brought to it, sad strategy
they have.
Wish you the best and hope we can work together in the near future.
jb
On 13 May 2015, at 15:53, Alan Fregtman
Asking a question for a friend, I still have a seat of Softimage from my
2015 bundle stuff..
I know some people who like modeling in Softimage and at least in a game
pipeline it's still pretty easy to model in whatever package and then push
through to the mainline pipeline in Maya or Max or
Myself I started with XSI 4.2. I still remember the big heavy box of
manuals with the liquidy orangey flower art. :) Good times.
On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote:
Ah yes, we can't forget Ms Charette.
On Wed, May 13, 2015 at 6:31 AM, christian
Thank you for all the help throughout the years, Graham! :)
On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk
wrote:
Well then thanks for the assistance you have provided over the years
and good luck where ever you will be going!
Cheers Graham!
Best Regards
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell
in love with XSI when our reseller made us a presentation.
XSI 4.2 was the first release I bought as freelancer, best purchase ever.
As Alan said, good times!!!
--
Martin Contel
CG Supervisor
Square Enix (Visual Works
Well then thanks for the assistance you have provided over the years and
good luck where ever you will be going!
Cheers Graham!
Best Regards
Morten Bartholdy
- Softimage user since 1992
Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com:
I hadn't wanted to make any kind of
Hello all,
Wondering if there is a container like object where you can add
attributes to that lives under an object in Maya. Also having multiple
instances of this object type as well with the attributes within it
exposed in the channel box.
Thanks,
Eric T.
There is nothing like what you need, the closest thing however is to use
dummy shapes to host attributes, and instancing those shapes if you want to
proxy that set of attributes elsewhere.
The channel box will aggregate and interval attributes on all shapes for
the selected transform just fine as
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)
Eric T.
On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
You could try something similar to
Object
Null (MyControl)
- posx
- posy
- posz
- Null2
As you probably already know custom attributes are added via AttributesAdd
Attributes in an object's Attribute Editor.
You're asking, I think, can you have custom Attributes in a special panel like
is done in Soft.
You can add attributes anywhere, to nulls, to objects etc. If you want an
I believe that's what 'Asset's in Maya were supposed to do, but they never
really progressed that far. Some good ideas in there though.
On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com
wrote:
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)
This is Maya. Rig it whatever way is easiest for you.
Regardless how you do it, the result will keep em so busy they'll not have any
time for conspiracy...
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
Graham,
Thank you for your contribution to this list.
I felt priviledged when I got a reply from any of you guys helping me
with whatever I got stuck with while slowly advancing from novice
to senior novice during the last ten years of my subscription to this
mailing list (x...@softimage.com).
Good luck Dinger.
Thanks for the help along the way
Date: Wed, 13 May 2015 09:26:26 +0200
From: bauero...@gmx.de
To: softimage@listproc.autodesk.com
Subject: Re: End of the ride
Graham,
Thank you for your contribution to this list.
I felt priviledged when I got a reply from any of
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