1000 words in messages.

2015-09-10 Thread Jason S
Hi, Just to post a little tip, if you want to post images on the list, rather than doing things like erasing ICE views background grids to gain a few K's on your resized 10% quality jpgs, :] (The apparently ever-reducing image weight limit of this list is the wor

Re: OT: a funny one

2015-09-10 Thread Pierre Schiller
https://youtu.be/iIRbHgRUiQg Upload on the demo of Spine. DIdn´t know about it, until I read you guys this morning. This is some powerful bone sys! Cheers. On Wed, Sep 9, 2015 at 4:47 AM, Sven Constable wrote: > Doh! Thanks for clarification. Its from a german job board. You have to > register

Re: Softimage job!

2015-09-10 Thread Tenshi .
I'm so damn interested in that job, but i'm from southamerica and right now i don't have the possibilities $ to do a trip to london and stablished myself there, but i'm crying for that job, it's ideal i think.. :( On Thu, Sep 10, 2015 at 11:41 AM, Softimage wrote: > Hi, > > We can offer advice r

OT: "All your asset are belong to us!"?

2015-09-10 Thread pedro santos
Google cloud rendering http://www.creativebloq.com/3d/google-aims-speed-3d-workflows-91516584 -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/

RE: wispy sprite in ice

2015-09-10 Thread gareth bell
Eric's comment below that video brought a tear to my eye... Date: Thu, 10 Sep 2015 13:07:05 -0400 From: ra...@rarebrush.com To: softimage@listproc.autodesk.com Subject: Re: wispy sprite in ice Thanks for the great suggestions Olivier. Slipstream was my first solution but I'm waiting

Re: Softimage job!

2015-09-10 Thread Softimage
Hi, We can offer advice regarding a move but there is no relocation package with this job! The job is for a staff in house position only, we are not looking to outsource. Cheers Lawrence > On 10 Sep 2015, at 08:52, Tenshi . wrote: > > Does Sky offers relocation package or some kind of help

Re: Use closest frame in image sequence on texture map

2015-09-10 Thread Leonard Koch
Thank you Matt. Unfortunately I've already just created the in-between files. Crude, but works. Option A would have been a decent choice on a smaller project, but I think it would be too confusing for everybody working on it. So I'm kinda glad that I'm not tempted by it anymore. The script source

Re: Use closest frame in image sequence on texture map

2015-09-10 Thread Matt Lind
Probably one of the last time's I'll be able to use my certified knowledge ;-) Option A - Rename the sequence so the image filenames are contiguous, then change the step value from 1 to 4 in the image clip to fill the void. Option B - Use a text file to define the sequence, then choose 'scrip

Re: Knowing if you are front-face or back-face of a polygon.

2015-09-10 Thread Tom Kleinenberg
The Filter by Volume node has this set up already, if you wanted to steal it from somewhere. I may have done this :) On 10 September 2015 at 12:24, Olivier Jeannel wrote: > Brillant ! > > On Thu, Sep 10, 2015 at 9:22 AM, Oscar Juarez > wrote: > >> Get closest location to the grid, subtract this

Re: Knowing if you are front-face or back-face of a polygon.

2015-09-10 Thread Olivier Jeannel
Brillant ! On Thu, Sep 10, 2015 at 9:22 AM, Oscar Juarez wrote: > Get closest location to the grid, subtract this location position from the > particle position, dot product to the location normal, depending on the > value you can know if it's back face or front face. > On Sep 10, 2015 8:58 AM,

Use closest frame in image sequence on texture map

2015-09-10 Thread Leonard Koch
Hi List, if you have an image sequence that only contains for example every fourth frame and you want to use it in a texture map, is there a way to use the nearest frame on the frames where the sequence is empty? Unfortunately the time control of a texture map can't pick up ice attributes from th

Re: Group of curves to strands?

2015-09-10 Thread Thomas Volkmann
Thanks Juan, no need to dig out the script, I have finished it by now. But I'll take a look at Dan's compound. Thx > Juan Brockhaus hat am 10. September 2015 um 09:56 > geschrieben: > > well, yeah, that's unfortunatly how it is... curves in groups in ICE are > quite annoying... (and guess wha

Re: Group of curves to strands?

2015-09-10 Thread Juan Brockhaus
well, yeah, that's unfortunatly how it is... curves in groups in ICE are quite annoying... (and guess what, it's not going to change anymore...) there's a nice compound from Dan Yargici on rray.exe (Create Strands from Curves) where here basically rebuilds the curves in a group either as linear or

Re: Softimage job!

2015-09-10 Thread Tenshi .
Does Sky offers relocation package or some kind of help for international artists? On Thu, Sep 10, 2015 at 2:17 AM, Lawrence Pankhurst wrote: > Hi, > > We are are currently looking for someone to join our team here at Sky to > specifically work on sports content CG. The job is permanent and the

Re: Knowing if you are front-face or back-face of a polygon.

2015-09-10 Thread Oscar Juarez
Get closest location to the grid, subtract this location position from the particle position, dot product to the location normal, depending on the value you can know if it's back face or front face. On Sep 10, 2015 8:58 AM, "Olivier Jeannel" wrote: > That's something I've wondered for while and s

Softimage job!

2015-09-10 Thread Lawrence Pankhurst
Hi, We are are currently looking for someone to join our team here at Sky to specifically work on sports content CG. The job is permanent and the work has historically been done in Softimage, there are no plans to change from Soft for this project in the near future! Link to job description belo

Re: Group of curves to strands?

2015-09-10 Thread Thomas Volkmann
Ouch...I guess this is never going to be fixed :/ Thanks, I'll take a look at your compounds, but depending on how many curves I have I will rather do an extrusion script... > Leonard Koch hat am 10. September 2015 um 08:47 > geschrieben: > > > Yep there is just no convenient way of doing th