Hope this helps.
You can also add the default LogMessage() into the function to get an
output in the VS-Debug window and the script editor.
void LogMessageDebug( CString inString, bool end = true );
void LogMessageDebug( CString inString, bool end ) {
ostringstream ss;
ss <<
Olá
I'm going to visit family in Brasil, since Decemeber 1st and will be around
São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up
making good contacts there.
I was wondering about any users that would be up for a "chope" or any
studio open to a visit so I grasp what is
I am animating materials on a number of referenced models and experienced
some amount of inconsistency with this feature. I am animating weights in
Mix 2 Colors nodes to animate some textures - on some referenced models it
keeps the animation after reloading the scene but on other technically
My first steps into nodal compositing...loved DS cache node!
thanks for sharing!
Francisco.
On Friday, November 20, 2015, Stephen Blair wrote:
> Softimage DS build screen
> http://wp.me/powV4-3fc
>
--
Sent from Gmail Mobile
I had a similar issue with animation and referencing. I was able to work around
it by creating a custom property with the parameters I needed to animate under
the models, then linking (expression) those parameters to the correct shader
node parameters.
Date: Sun, 22 Nov 2015 15:58:25 +0100
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