Re: VS2012 Debugg CString CValue

2015-11-22 Thread Stephan Woermann
Hope this helps. You can also add the default LogMessage() into the function to get an output in the VS-Debug window and the script editor. void LogMessageDebug( CString inString, bool end = true ); void LogMessageDebug( CString inString, bool end ) { ostringstream ss; ss <<

Going to Brasil, any users/studios up for a visit?

2015-11-22 Thread pedro santos
Olá I'm going to visit family in Brasil, since Decemeber 1st and will be around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up making good contacts there. I was wondering about any users that would be up for a "chope" or any studio open to a visit so I grasp what is

Material animation on referenced materials flakey!?

2015-11-22 Thread Morten Bartholdy
I am animating materials on a number of referenced models and experienced some amount of inconsistency with this feature. I am animating weights in Mix 2 Colors nodes to animate some textures - on some referenced models it keeps the animation after reloading the scene but on other technically

Re: Friday Flashback #250

2015-11-22 Thread Francisco Criado
My first steps into nodal compositing...loved DS cache node! thanks for sharing! Francisco. On Friday, November 20, 2015, Stephen Blair wrote: > Softimage DS build screen > http://wp.me/powV4-3fc > -- Sent from Gmail Mobile

RE: Material animation on referenced materials flakey!?

2015-11-22 Thread Derek Jenson
I had a similar issue with animation and referencing. I was able to work around it by creating a custom property with the parameters I needed to animate under the models, then linking (expression) those parameters to the correct shader node parameters. Date: Sun, 22 Nov 2015 15:58:25 +0100