Re: Redshift users?

2016-01-06 Thread Gerbrand Nel
Yes but no, but yes, but no.. :) It does, but cameras are flipped in z or something, and allot of other things are shait :) Don't get me wrong, I love that awkward thing called blender, and I think cycles is one of the best renders out there. just allot of this: http://giphy.com/gifs/confused-j

RE: Redshift users?

2016-01-06 Thread Personal
Yes it can.  --  Micic Srecko --- Mail:  srecko.mi...@gmail.com Skype:srecko.micic --- http://sreckom.webworkman.com/  On 6/01/2016 18:04:54, Angus Davidson wrote: Hi Gerbrand   Can Blender import FBX animations ?   Interested to hear that Cycles is so zippy.   Ki

RE: Redshift users?

2016-01-06 Thread Angus Davidson
Hi Gerbrand Can Blender import FBX animations ? Interested to hear that Cycles is so zippy. Kind regards Angus From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 06 January 2016 03:38 PM To: softimage@listproc.autodesk.com Subject: Re: Redshift users? I'm also doing most of my work in Houdin

Re: Redshift users?

2016-01-06 Thread Simon Wray
We've got 4 licences here and it's used for 99% of our renders, fantastic tool and the developers are brilliant. Simon Wray Partner / 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7545962724 *Email:* simon.w...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Reg

Re: Redshift users?

2016-01-06 Thread Tim Crowson
We've been using it here at Magnetic on productions since it was in Alpha. We have a small farm for it. The leadership seems to have adopted it fully. -Tim Crowson Magnetic Dreams On 1/5/2016 7:25 AM, Fabian Schnuer Gohde wrote: Pretty much only RS here too. Shading limitations and lack of sdk

Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread pedro santos
Lightwave Tutorial :) https://www.youtube.com/watch?v=WG-AcVLMJRg On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel wrote: > Other sample for houdini > https://vimeo.com/147216148 > "define parent and children_list attribute by impact radius, than use > those attributes to get each primitive's rot

Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread Olivier Jeannel
Other sample for houdini https://vimeo.com/147216148 "define parent and children_list attribute by impact radius, than use those attributes to get each primitive's rotate axis and pivot." On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel wrote: > http://www.mustaphafersaoui.fr/folding-title-genera

Unfolder : Something like this with Ice ?

2016-01-06 Thread Olivier Jeannel
http://www.mustaphafersaoui.fr/folding-title-generator/ Design put aside, I really like how the polygons are rotating as if they were parented to each other, unfolding the polymesh. I have no clue how this is done. How to have the polygons follow each other while beeing rotated. How to create the

Re: Redshift users?

2016-01-06 Thread Gerbrand Nel
I'm also doing most of my work in Houdini indie at the moment. With the whole 3rd party render restriction, I experimented with the following: Redshift in soft Redshift in maya Octane stand alone Blender cycles Octane standalone imported .abc files the best from houdini. Soft and maya would loo

Re: Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
No, they are very simple manual rigs. Morten Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic : > Are characters by any chance rigged with GEAR? > > On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk > > wrote: > > I have a number of referen

RE: Bizarre jump in character animation when rendering

2016-01-06 Thread Oz Adi
I had a few characters rigged with Gear, that played nice in viewport, but when rendering on certain frames, some controllers went crazy, then on the next frame it seemed To be fine.. It was random, and happened only during render (on a single machine), everything was fine in the viewport. My s

Re: Bizarre jump in character animation when rendering

2016-01-06 Thread Mirko Jankovic
Are characters by any chance rigged with GEAR? On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy wrote: > I have a number of referenced characters which are animated using clips in > the animation mixer. It has been a very smooth proces, but in one shot on > one character I get a weird jump on a

Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
I have a number of referenced characters which are animated using clips in the animation mixer. It has been a very smooth proces, but in one shot on one character I get a weird jump on a couple of controllers at a particular frame when rendering on the farm. Done it twice now with jump at the same