RE: polygon area sum for normalizing texel density

2016-03-14 Thread Matt Lind
You already have the polygon node ids. You can drill down into the triangles collection of the polygonmesh object to get access to the triangulated mesh. From there, just sum the triangles for each polygon as the node ids will match the triangle index ids. You can alternately ignore node

Re: Friday Flashback #266

2016-03-14 Thread Fabian Schnuer Gohde
Looks like Toonz still exists. http://www.toonz.com -F On 11 March 2016 at 20:36, Stephen Blair wrote: > Exporting Toonz scenes from Softimage|XSI 2.0 > http://wp.me/powV4-3iB > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: polygon area sum for normalizing texel density

2016-03-14 Thread pedro santos
I made a compound weeks ago to deal with Unit UVs, decided to add Scale by Area to sort of address this: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Vid: http://screencast.com/t/1ZbyqVTRU9 See if interests you. Cheers On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde

polygon area sum for normalizing texel density

2016-03-14 Thread Fabian Schnuer Gohde
Hi, I'm setting up some texture baking and before re-inventing the wheel (and I'm running out of time on this project) I was wondering if there is a quick way (or if someone has a snippet of code) to quickly calculate the area of polygons in a mesh to set up the map resolution accordingly.

Re: XSI and Window 10, the bright future

2016-03-14 Thread Luc-Eric Rousseau
If you're the kind of person that's using "Classic Shell" you should probably not upgrade to windows 10. Just leave that machine on windows 7 until it dies, and you'll get windows 10 on the next PC. There is a way, however, you can keep your "free windows 10" option open forever and not worry

Re: XSI and Window 10, the bright future

2016-03-14 Thread wavo
just for info, after installing win10 you have one month to switch back to 7 or 8.1(at least in germany!), after this time you have to set up older version manually -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation & Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12

Re: XSI and Window 10, the bright future

2016-03-14 Thread Adam Seeley
oops.. emailed too soon! Just considering the same option.. New laptop with 4K screen (would have preferred 1920 but hey). I assume Windows 10 works better with 4K screen scaling, I saw on a previous thread that Soft was ok with this. I want to use KinectV2 but this will only run on 8.1 upwards

Re: XSI and Window 10, the bright future

2016-03-14 Thread Adam Seeley
Just considering the same option.. New laptop with 4K screen (would have preferred 1920 but hey). I assume Windows 10 works better with 4K screen scaling, I saw on a previous thread that Soft was ok with this. I want to use KinectV2 but this will only run on 8.1 upwards (usb3 driver issue). But

Re: XSI and Window 10, the bright future

2016-03-14 Thread Angus Davidson
Its the very big issue of windows as a service that you effectively rent. On 14 Mar 2016, at 11:55 AM, Jordi Bares > wrote: IMHO this is not acceptable, like the EULA which basically boils down to your computer is actually in the hands of M$.

Re: XSI and Window 10, the bright future

2016-03-14 Thread Fabian Schnuer Gohde
Hi, well sounds like I'm sticking with Win8.1 until the roaring 20's then. My reason for sticking to windows is that a few years ago I used have a dual and on the mac tripple boot scenario with Win (PS, Video, AFX), Linux (3d) and MacOSX (iOS dev) and it just got too much hassle to keep all that

Re: XSI and Window 10, the bright future

2016-03-14 Thread Jordi Bares
IMHO this is not acceptable, like the EULA which basically boils down to your computer is actually in the hands of M$. jb > On 14 Mar 2016, at 05:13, Angus Davidson wrote: > > The windows 10 Updates are very frustrating. I have had machines rebooting > for 7 hours