Hi, I'm setting up some texture baking and before re-inventing the wheel (and I'm running out of time on this project) I was wondering if there is a quick way (or if someone has a snippet of code) to quickly calculate the area of polygons in a mesh to set up the map resolution accordingly. Unwrapping will be via UniqueUVs. just need an even texel density accross all objects.
Thank you, Fabian
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