Hi,
I'm setting up some texture baking and before re-inventing the wheel (and
I'm running out of time on this project) I was wondering if there is a
quick way (or if someone has a snippet of code) to quickly calculate the
area of polygons in a mesh to set up the map resolution accordingly.
Unwrapping will be via UniqueUVs. just need an even texel density accross
all objects.

Thank you,
Fabian
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