Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
Thanks a lot that was it ! When I change my camera's mode to shaded, constant, etc, it also changes the Object View's camera because they are the same camera. But when I change it to OpenGL, or HighQuality in my camera (main view), everything in my Object View disappear and the view mode turns

Re: OpenGL in Object View

2016-04-29 Thread Matt Lind
There are certain features that do not work for OpenGL shade setting in object view. However, you need to write your own custom shaders to run into those limitations. That said, make sure your viewport shading settings are set to "Realtime Shaders -> OpenGL" and not just "Realtime Shaders".

Re: maya in line calculations

2016-04-29 Thread john clausing
trust me.as a long time Softimage guy, now working in maya there ain't nothin' human about it lol On Friday, April 29, 2016 4:03 PM, Eugene Flormata wrote: thanks! I would have imagined they would have fixed that when they tried to humanize the program On

Re: maya in line calculations

2016-04-29 Thread Eugene Flormata
thanks! I would have imagined they would have fixed that when they tried to humanize the program On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic wrote: > as most of things with maya it makes no sense.. just make it a bit more > complicated then it could be hehehe > >

Re: maya in line calculations

2016-04-29 Thread Mirko Jankovic
as most of things with maya it makes no sense.. just make it a bit more complicated then it could be hehehe On Fri, Apr 29, 2016 at 9:21 PM, John Clausing wrote: > Yes, but the syntax is different > > Highlight the factor you want to change, then type in the variable > >

Re: maya in line calculations

2016-04-29 Thread John Clausing
Yes, but the syntax is different Highlight the factor you want to change, then type in the variable "*=4".for instance So if the value you have is 10, and you want to make it 12.. Highlight "10" Then type "+=2" J Sent from my iPhone > On Apr 29, 2016, at 3:10 PM, Eugene Flormata

maya in line calculations

2016-04-29 Thread Eugene Flormata
does anyone know if maya can do in-line equations in their input boxes like XSI did? where you can put like 7*2 directly in an input box and it just gives the result? or should I always just have a calculator open? I'm not even sure what it's called in xsi so I can't begin to search a solution on

RE: OpenGL in Object View

2016-04-29 Thread Sven Constable
are there specific shaders that don't work? I did a quick check in 2015 and seems to work in the object view. I didn't know of any bugfixes regarding realtime shaders since v2013 so I'm wondering if it's something specific to your installation? sven From:

Re: OpenGL in Object View

2016-04-29 Thread Luc-Eric Rousseau
Do you not have a drop down to pick change the viewing mode to Realtime Shader? If that doesn't do what you expect, chose the same camera that you're using in the viewport. the viewing mode is a camera property On 29 April 2016 at 05:35, Martin Yara wrote: > Hi, I've always

OpenGL in Object View

2016-04-29 Thread Martin Yara
Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my