@Matt
I'm confused: what do you mean by: "All you need to do is extrapolate the
FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That works
fine if you just want to loop exactly the same thing but not if you want to
"travel" between loops. And if that is what you mean how it wouldn't
All you need to do is extrapolate the FCurve linearly beyond 100%.
Indeed!
On 06/17/16 19:38, Matt Lind wrote:
> Cycling the FCurve would destroy motion dependent calculations (such as
> motion blur, quickstretch, etc...) at the start/end point of the loop.
>
> All you need to do is
Cycling the FCurve would destroy motion dependent calculations (such as
motion blur, quickstretch, etc...) at the start/end point of the loop.
All you need to do is extrapolate the FCurve linearly beyond 100%.
Softimage automatically computes the modulus internally to preserve
continuity of
Can't you just cycle the Fcurve?
Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle
On 06/17/16 15:50, Michael Amasio wrote:
Sorry, I lied
if the _expression_ is in the path percentage it should
be
Sorry, I lied
if the expression is in the path percentage it should be
(Fc % 20) * 5 so it goes the whole 100 %
On Fri, Jun 17, 2016 at 12:49 PM, Michael Amasio
wrote:
> If the speed of your camera along the path is linear, you could write a
> modulo
If the speed of your camera along the path is linear, you could write a
modulo expression
like...
frame current - modulo by - whatever the length of frames is when you want
it to repeat...
i.e.
Fc % 20 would repeat every 20 frames
it works in the expression editor...
...or just use ICE
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Maybe using a spiral path with zero height instead of a circle would work ?
- Ronald
> On 17 Jun 2016, at 17:49, Pierre Schiller
> wrote:
>
> Hello, good day.
> I got a scene setup for a camara on a circle (path constrained) and I started
> the path at
Can you not just linearly extrapolate the fcurve?
From: activemotionpictu...@gmail.com
Date: Fri, 17 Jun 2016 10:49:34 -0500
Subject: Path constrained camera and endless loop
To: softimage@listproc.autodesk.com
Hello, good day.
I got a scene setup for a camara on a circle (path constrained) and
Hello, good day.
I got a scene setup for a camara on a circle (path constrained) and I
started the path at 16%.
So it ends on 100% but I need 30 frames more to finish the animation.
Once path is reached at 100%, the following frame, I set the path on a
linear interpolation on 0.22% keyframe and
I just figured it out. I didn't realize the age compounds require a simulated
ICE Tree, but adding that fixes the problem even if there are no simulate nodes
in the tree.
//MB
> Den 17. juni 2016 klokken 11:57 skrev Rob Chapman :
>
>
> I imagine you are setting the
I imagine you are setting the age limit once on emit and never again later
on , which could be the issue with your tree logic if not, maybe frames
not seconds is selected, without seeing a tree is hard to ascertain the
issue.
Often in situations like these is good to visualise the data per
I am emitting particles once from polygon positions and using a null to scale
them to reveal them. Later I want to delete them randomly inside of some 10
frames so I have added Set Particle Age limit and a Delete Particles at Age
Limit. However the particles are not deleted. I have tried with
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