Re: Path constrained camera and endless loop

2016-06-17 Thread pedro santos
@Matt I'm confused: what do you mean by: "All you need to do is extrapolate the FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That works fine if you just want to loop exactly the same thing but not if you want to "travel" between loops. And if that is what you mean how it wouldn't

Re: Path constrained camera and endless loop

2016-06-17 Thread Jason S
All you need to do is extrapolate the FCurve linearly beyond 100%. Indeed! On 06/17/16 19:38, Matt Lind wrote: > Cycling the FCurve would destroy motion dependent calculations (such as > motion blur, quickstretch, etc...) at the start/end point of the loop. > > All you need to do is

Re: Path constrained camera and endless loop

2016-06-17 Thread Matt Lind
Cycling the FCurve would destroy motion dependent calculations (such as motion blur, quickstretch, etc...) at the start/end point of the loop. All you need to do is extrapolate the FCurve linearly beyond 100%. Softimage automatically computes the modulus internally to preserve continuity of

Re: Path constrained camera and endless loop

2016-06-17 Thread Jason S
Can't you just cycle the Fcurve? Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle On 06/17/16 15:50, Michael Amasio wrote: Sorry, I lied if the _expression_ is in the path percentage it should be

Re: Path constrained camera and endless loop

2016-06-17 Thread Michael Amasio
Sorry, I lied if the expression is in the path percentage it should be (Fc % 20) * 5 so it goes the whole 100 % On Fri, Jun 17, 2016 at 12:49 PM, Michael Amasio wrote: > If the speed of your camera along the path is linear, you could write a > modulo

Re: Path constrained camera and endless loop

2016-06-17 Thread Michael Amasio
If the speed of your camera along the path is linear, you could write a modulo expression like... frame current - modulo by - whatever the length of frames is when you want it to repeat... i.e. Fc % 20 would repeat every 20 frames it works in the expression editor... ...or just use ICE

Friday Flashback #269

2016-06-17 Thread Stephen Blair
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Re: Path constrained camera and endless loop

2016-06-17 Thread toonafish
Maybe using a spiral path with zero height instead of a circle would work ? - Ronald > On 17 Jun 2016, at 17:49, Pierre Schiller > wrote: > > Hello, good day. > I got a scene setup for a camara on a circle (path constrained) and I started > the path at

RE: Path constrained camera and endless loop

2016-06-17 Thread gareth bell
Can you not just linearly extrapolate the fcurve? From: activemotionpictu...@gmail.com Date: Fri, 17 Jun 2016 10:49:34 -0500 Subject: Path constrained camera and endless loop To: softimage@listproc.autodesk.com Hello, good day. I got a scene setup for a camara on a circle (path constrained) and

Path constrained camera and endless loop

2016-06-17 Thread Pierre Schiller
Hello, good day. I got a scene setup for a camara on a circle (path constrained) and I started the path at 16%. So it ends on 100% but I need 30 frames more to finish the animation. Once path is reached at 100%, the following frame, I set the path on a linear interpolation on 0.22% keyframe and

Re: Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Morten Bartholdy
I just figured it out. I didn't realize the age compounds require a simulated ICE Tree, but adding that fixes the problem even if there are no simulate nodes in the tree. //MB > Den 17. juni 2016 klokken 11:57 skrev Rob Chapman : > > > I imagine you are setting the

Re: Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Rob Chapman
I imagine you are setting the age limit once on emit and never again later on , which could be the issue with your tree logic if not, maybe frames not seconds is selected, without seeing a tree is hard to ascertain the issue. Often in situations like these is good to visualise the data per

Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Morten Bartholdy
I am emitting particles once from polygon positions and using a null to scale them to reveal them. Later I want to delete them randomly inside of some 10 frames so I have added Set Particle Age limit and a Delete Particles at Age Limit. However the particles are not deleted. I have tried with