Thank you!! I´ll go try this all.
Thanks again Jeremie, I think most of them I got them wrong because of the
absence of the sym map.
Cheers.
On Fri, Sep 30, 2016 at 11:55 AM, Jeremie Passerin
wrote:
> It feels so long ago.
>
>
> Modeling >
> *Match Geometry* : Pretty sure you select a geo, click
It feels so long ago.
Modeling >
*Match Geometry* : Pretty sure you select a geo, click the button and pick
the one geo to match. They need to have the same point count. It's matching
the shape
*Symmetrize points* : You need a symmetry map fro this one. It's
resymmetrizing a geo if for some reaso
Thank you Jeremie. Well, I mostly don´t know how to fully (and which cases)
are to be used on the
following sections of the original Gear:
Modeling > Match Geometry
Symmetrize points
Merge with clusers
Split polygon Islands
Rigging > Renamer
De
If I remember correctly the topology nodes do wipe out the UV's and you
have to set the UVs via an ICE attribute to ensure they are kept. They then
live in ICE Attribute land and not actual UV property land.
Eric Thivierge
http://www.ethivierge.com
On
Actually it is as soon as I set topology that the UVs disappear.
On 30/09/2016 11:32 AM, Mathieu Leclaire wrote:
> I must be missing something obvious, but when I use the ICE topology
> node Delete Polygon, all my UVs disappears. I want to keep the same UVs,
> just remove a few polygons. Can anyon
I must be missing something obvious, but when I use the ICE topology
node Delete Polygon, all my UVs disappears. I want to keep the same UVs,
just remove a few polygons. Can anyone point me towards what I'm doing
wrong?
-Mathieu
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Hi Olivier,
Jeremy is rigging sup at Blur Studio since a few years now.
Cheers
Ahmidou
Le 30 sept. 2016 11:14, "Olivier Jeannel" a écrit :
> where are you working Jeremie ?
>
> On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney
> wrote:
>
>> Well keep your head up! surviving Blur leaves it's batt
where are you working Jeremie ?
On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney
wrote:
> Well keep your head up! surviving Blur leaves it's battle scares but I am
> grateful to have gave it a go.
> Like most who make there mark there I am sure you have been able to take
> some of there processes
Well keep your head up! surviving Blur leaves it's battle scares but I am
grateful to have gave it a go.
Like most who make there mark there I am sure you have been able to take
some of there processes to another level.
Cheers
On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin
wrote:
> It totall
OK a reinstall did the trick.
On 30 September 2016 at 13:18, Chris Marshall
wrote:
> Thanks for that Sandy!
>
>
> On 30 September 2016 at 13:15, Sandy Sutherland > wrote:
>
>> I would try uninstall and re-install.
>>
>> BTW the shelf buttons actually just run code that setup the network for
>>
Thanks for that Sandy!
On 30 September 2016 at 13:15, Sandy Sutherland
wrote:
> I would try uninstall and re-install.
>
> BTW the shelf buttons actually just run code that setup the network for
> the necessary 'tool' - so you could build the network yourself - it is just
> easier to do it from
I would try uninstall and re-install.
BTW the shelf buttons actually just run code that setup the network for the
necessary 'tool' - so you could build the network yourself - it is just
easier to do it from the buttons. 😀
S.
On Fri, Sep 30, 2016 at 1:06 PM, Chris Marshall
wrote:
> no, I just i
Hi Adam,
I should be free from monday onwards if you're still looking?
https://vimeo.com/mattmos
Can work remotely with si 2014 - 15sp2.
Best regards,
Matt
On 30 September 2016 at 12:45, Adam Seeley wrote:
> Hi Folks,
>
> Just wondered of anyone knows some good (facial) character animators?
>
no, I just installed for the first time, so wouldn't know what or where the
python variables are.
On 30 September 2016 at 13:01, Cristobal Infante wrote:
> I have had issue like this before when I messed up with my python
> variables. I couldn't see any of the shelves actually.
>
> Have you bee
I have had issue like this before when I messed up with my python
variables. I couldn't see any of the shelves actually.
Have you been messing about with those?
On 30 September 2016 at 12:58, Sandy Sutherland
wrote:
> Mmm ok - don't have apprentice, so not sure if it should be there - should
>
As modeling is pretty fundamental, and I think Apprentice is supposed to
provide a complete overview, it's a bit weird it's not there. I suspect
it's an install issue.
hmmm
On 30 September 2016 at 12:58, Sandy Sutherland
wrote:
> Mmm ok - don't have apprentice, so not sure if it should be there
Mmm ok - don't have apprentice, so not sure if it should be there - should
imagine so, but cannot check for you - maybe someone else here is running
apprentice?
S.
On Fri, Sep 30, 2016 at 12:55 PM, Chris Marshall
wrote:
> This is the Apprentice version
>
> On 30 September 2016 at 12:54, Sandy S
This is the Apprentice version
On 30 September 2016 at 12:54, Sandy Sutherland
wrote:
> Model should always be there in both hescape and hmaster.
>
> S.
>
> On Fri, Sep 30, 2016 at 12:53 PM, Lawrence Jaeger
> wrote:
>
>> I have had shelf items not being there before, I realized after some time
Model should always be there in both hescape and hmaster.
S.
On Fri, Sep 30, 2016 at 12:53 PM, Lawrence Jaeger
wrote:
> I have had shelf items not being there before, I realized after some time
> I wasn't launching "Houdini FX", I was launching "Houdini"
> Not sure if that helps..
>
> On Fri, S
OK I click the + but it's literally not in the list!
See the jpeg
On 30 September 2016 at 12:49, Sandy Sutherland
wrote:
> Chris are you doing anything funky on launching Houdini?? You should be
> in build or model desktop and should see icons along the top below the
> menus? if you do and Mo
I have had shelf items not being there before, I realized after some time I
wasn't launching "Houdini FX", I was launching "Houdini"
Not sure if that helps..
On Fri, Sep 30, 2016 at 1:49 PM, Sandy Sutherland wrote:
> Chris are you doing anything funky on launching Houdini?? You should be
> in b
Hi Chris,
Maybe it's turned off somehow?
Click the + on the right side of the tabs, and see in the 'Shelves"
dropdown if the 'Model' option is checked.
Hope it helps,
Rob
\/-\/\/
On 30-9-2016 13:37, Chris Marshall wrote:
Hi All,
I'm just starting with Houdini, a
Chris are you doing anything funky on launching Houdini?? You should be in
build or model desktop and should see icons along the top below the menus?
if you do and Model is not there, you can click the + to right of the tool
tab bunch and should find Model there?
S.
On Fri, Sep 30, 2016 at 12:3
Hi Folks,
Just wondered of anyone knows some good (facial) character animators?
(Surprisingly tricky to find without knowing someone already).
Just a face test, needs to be fairly expressive facial anim & lip-sync.
It's for a 15 sec test in this kind of style (different show though)
https://yout
Hi All,
I'm just starting with Houdini, and the second tutorial on modeling is
revolving a curve. So i don't appear to have a Model Shelf? That's a
strange thing.
Can anyone help?
Thanks
Chris
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