Re: Softimage - not going away...

2017-10-27 Thread Christopher Crouzet
I guess that this kind of comment only confirms how difficult it was for them to market their product and get potential customers to understand its purpose. Disappointed to see Fabric Engine coming to an end. On 28 October 2017 at 04:13, Gerbrand Nel wrote: > IMHO Fabric targeted a ideological

Re: Softimage - not going away...

2017-10-27 Thread Gerbrand Nel
IMHO Fabric targeted a ideological market that doesn't exist. The people who loved ICE but needed to work in maya. People like me. Well I think most of "us" tried but gave up because it still lived in maya. You had to learn maya and fabric, and when something didn't work, you didn't know if it w

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
MPC and PSYOP output some great work with Fabric Engine but in the end I always felt it was too narrowly aimed at senior TD's with plenty of programming experience. The success of ICE was fuelled by the compounds that acted as a gateway drug to the inner workings. I thought maybe that Kraken would

RE: Softimage - not going away...

2017-10-27 Thread Matt Lind
It likely died for the reason you just stated - you 'eventually' wanted to learn. Problem is most people had the same sentiments. They made the right move initially of targeting the space between the other DCCs, but I think staying there long term was a mistake. Matt Date: Fri, 27 Oct 2017

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
That would be my hope too Mirko. On 27 October 2017 at 18:39, Mirko Jankovic wrote: > Well hopefully they will go to SideFX... but yea.. BETA vs VHS all over > again > ᐧ > > On Fri, Oct 27, 2017 at 7:37 PM, Jonathan Moore > wrote: > >> That's really is sad that Fabric Engine couldn't survive co

Re: Softimage - not going away...

2017-10-27 Thread Mirko Jankovic
Well hopefully they will go to SideFX... but yea.. BETA vs VHS all over again ᐧ On Fri, Oct 27, 2017 at 7:37 PM, Jonathan Moore wrote: > That's really is sad that Fabric Engine couldn't survive commercially. > > Devastating news for a team exceptional ex-XSI talents. > > On 27 October 2017 at 18

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
That's really is sad that Fabric Engine couldn't survive commercially. Devastating news for a team exceptional ex-XSI talents. On 27 October 2017 at 18:34, Andres Stephens wrote: > This is devastating news!!! WTF!? I was betting on learning this and > eventually investing in it. I didn’t want t

RE: Softimage - not going away...

2017-10-27 Thread Andres Stephens
This is devastating news!!! WTF!? I was betting on learning this and eventually investing in it. I didn’t want to be locked into one software the more I got into proceduralism. Why!? -Draise From: pedro santos Sent: Friday, October 27, 2017 12:27 To: Official Softima

Re: Softimage - not going away...

2017-10-27 Thread pedro santos
Another hit :( fabricengine.com On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic wrote: > It is really sad that years after SI is killed best possible replacement > is still years away > What are we talking about? Let's kill best software it is not so > profitable as others and push back pro

Re: Softimage - not going away...

2017-10-27 Thread Mirko Jankovic
It is really sad that years after SI is killed best possible replacement is still years away What are we talking about? Let's kill best software it is not so profitable as others and push back production workflow and progress 10 years back who needs progress when you can charge subscription

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
I agree Jordi. The area that I'm pushing SideFX on is UX not capabilities. The original point of the discussion here was regarding which current DCC is the most natural home for XSI artist's. The consensus on the recent 'Procedural in Motion' panel, which included Tim Bolland from Glassworks, was

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
Sorry if it feels like I am going on circles, I am trying to distill some important thoughts from this constructive chat. > On 27 Oct 2017, at 16:59, Jonathan Moore wrote: > > To be clear, I'm happy working with particles in Houdini (although I still > turn to a Mootzoid powered XSI more regul

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
To be clear, I'm happy working with particles in Houdini (although I still turn to a Mootzoid powered XSI more regularly than Houdini). I'm speaking for the artists I support. Jordi, even those nodes you list require knowledge of local variables and VEX Expressions if you want finer control over t

Friday Flashback #318

2017-10-27 Thread Stephen Blair
News from 1997: First Sumatra-level 3D product to support new Intel architecture https://urldefense.proofpoint.com/v2/url?u=https-3A__xsisupport.wordpress.com_2017_10_27_friday-2Dflashback-2D318_&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
BTW, I am sure you guys are aware but there are some tools for flocking like the ones you have in Cinema4D https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini_nodes_dop_popcurveforce&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
I see… indeed you have a few tools there it is true that for motion graphics you have to deal with technical things in Houdini that nor XSI not Cinema4D force you to… this is something gI would love them to tweak so I will ask … who knows. jb > On 27 Oct 2017, at 12:42, Jonathan Moore wrote:

Re: Softimage - not going away...

2017-10-27 Thread Jason S
On 10/25/17 17:01, Mathieu Leclaire wrote: I hear you, but how will you compete for a job when everyone else is using nail guns and you are only using a hammer? If all these new kids can do the job 100x faster then you can, why would t

Re: Softimage - not going away...

2017-10-27 Thread Jonathan Moore
> > What do you exactly mean by “control of motion” That's a very opened ended statement but my own interpretation was that you don't get very far in motion design without a good understanding of a DCC's particle system and motion paths in general. On that basis the most obvious comparison is the

Re: Softimage - not going away...

2017-10-27 Thread Alex Doss
PS: I always knew I would miss *a lot* that "middle click" feature on a menu to repeat its last operation. And the ability to zoom in on a camera view. (SHIFT+Z) on Softimage. Basically, all the strongest "workflow tricks" that softimage has. On 27 October 2017 at 10:45, Alex Doss wrote: > Hi,

Re: Softimage - not going away...

2017-10-27 Thread Alex Doss
Hi, I hope this time my post will make it to this list. As of now I have about 5 months of houdini experience. And I am totally in love with it, and love is growing by the minute. At this moment and personally, I feel the biggest fault in H is the UI real estate it seems to claim. As a Generalist/T

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
I am very interested in understanding the things others see in Houdini that are wrong or not quite there. What do you exactly mean by “control of motion” Jb Sent from my iPhone > On 27 Oct 2017, at 00:48, Jonathan Moore wrote: > > The short answer to your question Phil is no. Control of moti

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
If your field is motion graphics and nonVFX FX... well then it’s clear you have to accept a certain level of programming and maths and tinkering with the software and how is architected. Very interesting to invest time on higher manipulation layer... look forward to see that. Jb Sent from my