Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Jonathan Moore
Just to clarify Tim. I gave you a reason for the business buy-in for greater control of 'look' through the pipeline (and over time) but the technical bias I have is that I'm far more familiar with the Houdini Python API than I am with the Katana API (and with Vex vs LUA). From my admittedly spewed

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Jonathan Moore
Ref Clarisse Angus, I'm a massive fan. In many ways it's design philosophy is very similar to Katana. The downside is that it only comes with it's own renderer. For environmental shots and matte painting it seems to be the go to solution and further than that, I think it's DNEG that have brought o

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Jonathan Moore
> > Katana might be overkill for that. But it’s not entirely clear > specifically what kind of work they need to do, specifically. The reason that Katana has come into the equation is that the client is looking for greater control on 'look' over and extended period of time. The nature of advertis

RE: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Angus Davidson
Octane stand alone is an amazing piece of software. We use it at Wits for our student renderings. Incredibly fast and powerful. Its what Shake would have been as a 3d renderer ;) -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 __

RE: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Angus Davidson
Have you had a look at https://urldefense.proofpoint.com/v2/url?u=https-3A__www.isotropix.com_products_clarisse_look-2Ddevelopment&d=DwIF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GDhMUAknyH-YN0vDDBAyxQVoHYoUSi-wE0zUSR-hqN8&s=vvu2EKMX-uZUBG_KQX

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
Oh and Gaffer is very very beta. On Thu, Jul 5, 2018 at 10:42 AM Tim Crowson wrote: > Katana might be overkill for that. But it’s not entirely clear > specifically what kind of work they need to do, specifically. > > Also remember that Katana doesn’t *create* 3D content, it just renders it. > Hou

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
Katana might be overkill for that. But it’s not entirely clear specifically what kind of work they need to do, specifically. Also remember that Katana doesn’t *create* 3D content, it just renders it. Houdini would provide them with a full CG toolset if they need it. It would also allow them to dev

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Jonathan Moore
Thanks Tim, I was really hoping that you'd have some thoughts on the matter. Gaffer is a real temptation especially if the client decides to give on the power of RenderMan for the artist centric workflow of 3Delight (which is really seems to have come of age recently). Unfortunately it's not Rende

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Ivan Vasiljevic
I know this is totally out of your focus but have you tried Octane Standalone? You also do have it as Houdini plugin and it can easily transfer complete scene data to a standalone app for further look dev/rendering, with a single click of a button... Just my 2ct. Cheers. Ivan On Thu, Jul 5, 2018

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
I used Katana at MPC, and lately have been using Houdini at Method. Bear in mind that my use of these products has been for feature films, with medium to heavy shot content. I have not used them in any other context. Bear in mind also that both platforms (because that’s really what they are) requir

Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Jonathan Moore
Hi all, I have a client (an advertising network with their own production facilities) that currently have a pipeline involving Maya and Houdini with RenderMan and Redshift as rendering options. There's a smattering of Max and Modo for asset creation but that's beyond the scope of my enquiry. We'r