Just to clarify Tim. I gave you a reason for the business buy-in for
greater control of 'look' through the pipeline (and over time) but the
technical bias I have is that I'm far more familiar with the Houdini Python
API than I am with the Katana API (and with Vex vs LUA). From my admittedly
spewed
Ref Clarisse Angus, I'm a massive fan. In many ways it's design philosophy
is very similar to Katana. The downside is that it only comes with it's own
renderer.
For environmental shots and matte painting it seems to be the go to
solution and further than that, I think it's DNEG that have brought o
>
> Katana might be overkill for that. But it’s not entirely clear
> specifically what kind of work they need to do, specifically.
The reason that Katana has come into the equation is that the client is
looking for greater control on 'look' over and extended period of time. The
nature of advertis
Octane stand alone is an amazing piece of software. We use it at Wits for our
student renderings. Incredibly fast and powerful. Its what Shake would have
been as a 3d renderer ;)
--
ICT Project Manager
Digital Arts
Wits School of the Arts
angus.david...@wits.ac.za
011 717 4683
__
Have you had a look at
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.isotropix.com_products_clarisse_look-2Ddevelopment&d=DwIF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GDhMUAknyH-YN0vDDBAyxQVoHYoUSi-wE0zUSR-hqN8&s=vvu2EKMX-uZUBG_KQX
Oh and Gaffer is very very beta.
On Thu, Jul 5, 2018 at 10:42 AM Tim Crowson wrote:
> Katana might be overkill for that. But it’s not entirely clear
> specifically what kind of work they need to do, specifically.
>
> Also remember that Katana doesn’t *create* 3D content, it just renders it.
> Hou
Katana might be overkill for that. But it’s not entirely clear specifically
what kind of work they need to do, specifically.
Also remember that Katana doesn’t *create* 3D content, it just renders it.
Houdini would provide them with a full CG toolset if they need it. It would
also allow them to dev
Thanks Tim, I was really hoping that you'd have some thoughts on the matter.
Gaffer is a real temptation especially if the client decides to give on the
power of RenderMan for the artist centric workflow of 3Delight (which is
really seems to have come of age recently). Unfortunately it's not
Rende
I know this is totally out of your focus but have you tried Octane
Standalone?
You also do have it as Houdini plugin and it can easily transfer complete
scene data to a standalone app for further look dev/rendering, with a
single click of a button...
Just my 2ct.
Cheers.
Ivan
On Thu, Jul 5, 2018
I used Katana at MPC, and lately have been using Houdini at Method. Bear in
mind that my use of these products has been for feature films, with medium
to heavy shot content. I have not used them in any other context. Bear in
mind also that both platforms (because that’s really what they are) requir
Hi all,
I have a client (an advertising network with their own production
facilities) that currently have a pipeline involving Maya and Houdini with
RenderMan and Redshift as rendering options. There's a smattering of Max
and Modo for asset creation but that's beyond the scope of my enquiry.
We'r
11 matches
Mail list logo