I am not suggesting you copy it... read the comments and treat it as a
guide as how to make your own. Jerome left really detailed comments!
On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke wrote:
> Oh man! I would if I could!!
>
>
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Oh man! I would if I could!!
- Original Message -
> From: "Steven Caron"
> To: "Official Softimage Users Mailing, List.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPO
oh, if we are going that route I would look up the FabricEngine
implementation as a guide/hint since it was written by the same person who
maintained much of the Softimage implementation.
[image: image.png]
On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke wrote:
> Just for ideas, maybe you could che
Just for ideas, maybe you could check out blender source code for the
implementation of their closest_point_on_mesh function?
Possibly in here somewhere:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uOLzA
'Get closest Locations' is patent protected, so you won't be able to do
anything commercial from the algorithm as implemented (but you may be able
to find it's description at the patent office).
I spoke with the author of that tool at great length a few years ago as I
had questions about certai
same here, have had upcoming contracts cancelled and newer ones seem to
have dried , will be same for everyone and competition will only increase.
Us Freelance folks in UK on PAYE short term contracts will end up with
zero support from government so we have no choice but to find new work or
out o
Hey thanks guys. I'm pretty solid on After Effects as there's been more
call for that kind of work generally over the last few years, so have also
picked up some C4D skills as the result of that.
It's going to be a weird few months absolutely.
On Mon, 30 Mar 2020 at 14:13, Matt Morris wrote:
>
touchdesigner. Should have mentioned we need it run on the GPU.
On Mon, Mar 30, 2020 at 1:06 AM Steven Caron wrote:
> I don't know the exact implementation but generally speaking they are
> spatial queries backed by some sort of an acceleration structure with some
> barycentric coordinates to ge
Hey Chris,
I'm thanking my lucky stars that I'm on a slightly longer schedule show,
rigging/anim in maya - but things are definitely slowing down out there.
Will hit hard in a couple of months when there are no productions left to
need vfx. I'm really hoping that full animation is seen as a decent
Hey Chris,
Times are weird, for sure. I've had a number of jobs disappearing. The work
I've got is design and 2d stuff, and a fair amount of pitching, and the
rates are not great, but it's work at least.
I am seeing job calls still, so there is stuff happening, but as the post
work gets finished w
Hopefully everyone's doing ok and obviously we're all in the same boat
here. Stay safe out there.
On Mon, 30 Mar 2020 at 12:04, Chris Marshall
wrote:
> Hi
> Anyone know of any freelance work out there, home working etc?
>
> Cheers
> Chris
>
>
> --
> Chris Marshall
> 07730 533 115
> https://u943
Hi
Anyone know of any freelance work out there, home working etc?
Cheers
Chris
--
Chris Marshall
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrCDAsOkVdfJ3aj0lqp83HH
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