touchdesigner. Should have mentioned we need it run on the GPU. On Mon, Mar 30, 2020 at 1:06 AM Steven Caron <car...@gmail.com> wrote:
> I don't know the exact implementation but generally speaking they are > spatial queries backed by some sort of an acceleration structure with some > barycentric coordinates to get a polygon position/location. Assuming your > mesh data structure has attributes to interpolate you can do that with the > weights I believe. > > Are you reverse-engineering in Softimage or another program? > > On Sun, Mar 29, 2020 at 6:42 PM Ed Manning <etmth...@gmail.com> wrote: > >> need to reverse-engineer it in c++ >> >> thanks! >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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