touchdesigner. Should have mentioned we need it run on the GPU.

On Mon, Mar 30, 2020 at 1:06 AM Steven Caron <car...@gmail.com> wrote:

> I don't know the exact implementation but generally speaking they are
> spatial queries backed by some sort of an acceleration structure with some
> barycentric coordinates to get a polygon position/location. Assuming your
> mesh data structure has attributes to interpolate you can do that with the
> weights I believe.
>
> Are you reverse-engineering in Softimage or another program?
>
> On Sun, Mar 29, 2020 at 6:42 PM Ed Manning <etmth...@gmail.com> wrote:
>
>> need to reverse-engineer it in c++
>>
>> thanks!
>>
>>
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