Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-16 Thread Nicolas Esposito
I've tried Motion Builder and HumanIK directly inside Maya, but the main issue that I have is that both MB and HIK have the same constraint that is Y axis must be Up, while in my case Z is up. I found an alternative solution that is do a script...not really...I simply copy/paste whats in the

Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Nicolas Esposito
Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some of them are BVH, so basically I need to apply those animations to my rig. The rig itself is built using the Epic plugin

Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I have roughly 100 animations downloaded from Mixamo website ( I'm currently working as animator on a game related project ). All the animations are in FBX and some

Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Cesar Saez
The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: https://www.youtube.com/watch?v=l1hV8BqsCEA On Thu, Sep 4, 2014 at 8:18 AM,

Re: Again on Maya: retarget FBX-BVH mocap to a different rig - AKA Motor in Maya?

2014-09-04 Thread Nicolas Esposito
Sweet, thank you :) 2014-09-04 15:51 GMT+02:00 Cesar Saez cesa...@gmail.com: The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry. This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez cesa...@gmail.com wrote: