The basic tricky thing here is to read a heat grid for mapping colors. I have
manged to create the legobricks from the density grid, but the other part is
eluding me. Perhaps I just need to dig deeper in Erics tools.
//Morten
> Den 5. juni 2016 klokken 18:21 skrev Ed Manning
Oddly I have never come across his stuff - thanks, I will take a look at that
one too.
//Morten
> Den 6. juni 2016 klokken 10:32 skrev Adam Seeley :
>
>
> Hi,
>
> There's also niclas schlapmann's ns_Legolizer compound.
>
> I haven't use it but it looks pretty
>
> On
... Looks pretty good.. is what I was going to say...
Adam.
On 6 June 2016 at 09:32, Adam Seeley wrote:
> Hi,
>
> There's also niclas schlapmann's ns_Legolizer compound.
>
> I haven't use it but it looks pretty
>
> On 5 June 2016 at 17:21, Ed Manning
Hey Morten --
You might also look into Eric Mootz's emTools; pretty sure you can use some
of them to get exactly what you want, possibly without the Legolizer itself
(if there are compatibility issues).
I'm pretty sure I did what you're trying to do a few years ago for a spec
piece, but I have
Hi Ed,
Great compund :)
I will try those and see what I get.
//Morten
> Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer :
>
>
> Hi Morten
>
> thanks for using my compound :)
> as a guess, I'd go with Get Closest Locations and Switch Context nodes, but
> I always get
Hi Morten
thanks for using my compound :)
as a guess, I'd go with Get Closest Locations and Switch Context nodes, but
I always get confused with context as well.
wish you luck.
cheers
On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy wrote:
> Hmm, I forgot to actually ask if
Hmm, I forgot to actually ask if someone has an idea regarding how to grab
these colors or more specifically how to hook them into the legolizer compounds.
//MB
> Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy :
>
>
> I am playing with Ed Shiffers and Giuliu
I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and
ran into a snag. I would like to get colors for my Legolizer Lego bricks either
from a particle pointcloud or from voxels from a fluid simulation so I can make
nice Lego explosions with it. I have yet to figure out
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