Re: CrowdFX: Animation States

2013-05-10 Thread Chris Chia
-boun...@listproc.autodesk.com>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] On Behalf Of Byron Nash Sent: Friday, May 10, 2013 4:

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
ply the actions. > > 6. CrowdFx > Crowd > Draw Directional Emitter > > 7. CrowdFx > Simulation > Inspect Crowd Simulation Tree > > 8. You can now Define the Animation States in the > Crowd.Point_Cloud.Animation_Blending,Animation_Definition. > > &g

Re: CrowdFX: Animation States

2013-05-10 Thread Chris Chia
gt;] On Behalf Of Byron Nash Sent: Friday, May 10, 2013 4:18 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: CrowdFX: Animation States I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the "New Crowd with Coll

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
> Simulation > New Basic Crowd >>>>>> >>>>>> 2. CrowdFx > Actors > Inspect Actor Proxies >>>>>> >>>>>> 3. Use the Import in the ActorProxies PPG >>>>>> >>>>>> 4. In the same PPG, S

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
t;> >>>>> 6. CrowdFx > Crowd > Draw Directional Emitter >>>>> >>>>> 7. CrowdFx > Simulation > Inspect Crowd Simulation Tree >>>>> >>>>> 8. You can now Define the Animation States in the >

Re: CrowdFX: Animation States

2013-05-10 Thread Adam Sale
Draw Directional Emitter >>>> >>>> 7. CrowdFx > Simulation > Inspect Crowd Simulation Tree >>>> >>>> 8. You can now Define the Animation States in the >>>> Crowd.Point_Cloud.Animation_Blending,Animation_Definition. >

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
; >>> 6. CrowdFx > Crowd > Draw Directional Emitter >>> >>> 7. CrowdFx > Simulation > Inspect Crowd Simulation Tree >>> >>> 8. You can now Define the Animation States in the >>> Crowd.Point_Cloud.Animation_Blending,Animati

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
Crowd Simulation Tree >> >> 8. You can now Define the Animation States in the >> Crowd.Point_Cloud.Animation_Blending,Animation_Definition. >> >> >> Regards, >> Chris >> >> >> From: softimage-boun...@listproc.autodesk.com [mailto: &g

Re: CrowdFX: Animation States

2013-05-10 Thread Byron Nash
. > > > Regards, > Chris > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash > Sent: Friday, May 10, 2013 4:18 AM > To: softimage@listproc.autodesk.com > Subject: CrowdFX: Animation State

RE: CrowdFX: Animation States

2013-05-09 Thread Chris Chia
Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Friday, May 10, 2013 4:18 AM To: softimage@listproc.autodesk.com Subject: CrowdFX: Animation States I'm trying to set up a basic stadium crowd. I have tried foll

CrowdFX: Animation States

2013-05-09 Thread Byron Nash
I'm trying to set up a basic stadium crowd. I have tried following the help docs and used the "New Crowd with Collision Avoidance" and also "New Basic Crowd". I have the actors emitting properly and I have set the velocity to 0 since I want them to stay put. I'm getting tripped up with the States t