Thanks guys - much appreciated! This will give us something to try out.
Makes me all warm and fuzzy using Arnold ;) BSP settings - shudder!
Morten
Den 17. februar 2014 kl. 12:48 skrev Stefan Kubicek :
> Try disabling as much as you can (e.g. turn off Light cache and Irradiance
> map and use br
Try disabling as much as you can (e.g. turn off Light cache and Irradiance map and use brute force instead). If that reduces memory consumption your problem might lie there.Make sure you are writing a new Irradiance map file and that you are not constantly reading from, and adding to an existing i
Sorry for this fairly unhelpful reply but I shall go ahead anyway - Has it
always been so memory heavy? The other night I was rendering a car scene
(cad data that I exported from rhino myself) with a similar poly count that
you mention, one minute it was rendering fine, very fast 'scene export' esq
Very high resolution with high AA and many in-memory Framebuffers could
take quite a lot of ram. If that's the case, try to write the framebuffers
directly to disk.
HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.
Check
Apologies for the OT, but I gather there are many Vray users here, so I
thought i would give it a try, as we are in a pinch here.
We have a scene with a reasonable amount of geometry ( 8 million triangles
) and lots and lots of glossy reflections. Vray crashes on the farm due to
memory usage (mach
5 matches
Mail list logo