Re: OT - high memory usage with Vray

2014-02-17 Thread Morten Bartholdy
Thanks guys - much appreciated! This will give us something to try out. Makes me all warm and fuzzy using Arnold ;) BSP settings - shudder! Morten Den 17. februar 2014 kl. 12:48 skrev Stefan Kubicek : > Try disabling as much as you can (e.g. turn off Light cache and Irradiance > map and use br

Re: OT - high memory usage with Vray

2014-02-17 Thread Stefan Kubicek
Try disabling as much as you can (e.g. turn off Light cache and Irradiance map and use brute force instead). If that reduces memory consumption your problem might lie there.Make sure you are writing a new Irradiance map file and that you are not constantly reading from, and adding to an existing i

Re: OT - high memory usage with Vray

2014-02-17 Thread Simon Reeves
Sorry for this fairly unhelpful reply but I shall go ahead anyway - Has it always been so memory heavy? The other night I was rendering a car scene (cad data that I exported from rhino myself) with a similar poly count that you mention, one minute it was rendering fine, very fast 'scene export' esq

Re: OT - high memory usage with Vray

2014-02-17 Thread Jens Lindgren
Very high resolution with high AA and many in-memory Framebuffers could take quite a lot of ram. If that's the case, try to write the framebuffers directly to disk. HDRIs take a lot of memory in V-Ray, make them as small as you can. Look at the log files to see where your memory usage is at. Check

OT - high memory usage with Vray

2014-02-17 Thread Morten Bartholdy
Apologies for the OT, but I gather there are many Vray users here, so I thought i would give it a try, as we are in a pinch here. We have a scene with a reasonable amount of geometry ( 8 million triangles ) and lots and lots of glossy reflections. Vray crashes on the farm due to memory usage (mach