RE: OT rayfire voxels

2013-07-07 Thread Nick Angus
rayfire voxels I should follow that up by saying that I love it when clients show me tim and Eric's stuff as their inspiration - because that means what they are inspired by is proceduralism itself, and that's what ICE is all about. Tim and Eric - and a good number of other ICE artists and studios

Re: OT rayfire voxels

2013-07-06 Thread Andy Moorer
On Fri, Jul 5, 2013 at 1:14 PM, Francois Lord flordli...@gmail.com wrote: Besides, doing voxels that move and scale using different variables is definitely not something I want to do with the push of a button. I want full procedurability for this kind of stuff. Yes it takes longer to setup,

Re: OT rayfire voxels

2013-07-06 Thread Andy Moorer
I should follow that up by saying that I love it when clients show me tim and Eric's stuff as their inspiration - because that means what they are inspired by is proceduralism itself, and that's what ICE is all about. Tim and Eric - and a good number of other ICE artists and studios - are at the

OT rayfire voxels

2013-07-05 Thread adrian wyer
most of this easily done in ICE, but, as usual, max guys get an 'out of the box' push button solution http://www.youtube.com/watch?v=hak829qxBLc http://www.youtube.com/watch?v=hak829qxBLcfeature=player_embedded#at=16 feature=player_embedded#at=16 Adrian Wyer Fluid Pictures 75-77

Re: OT rayfire voxels

2013-07-05 Thread Stefan Kubicek
Not much in there that cannot be done with ICE, there are plenty of ready-made compounds being shared by others for this kind of stuff. What's really nice is the procedural texture support in realtime (at least I'm under the impression it's not only render time) in the viewport though, not

Re: OT rayfire voxels

2013-07-05 Thread Mirko Jankovic
Max guys have lost ability to do anything that is not 1 button press away for long time now :) As long as I remember Max guys since 10-15 years ago it was always, this plugin that plugin... But on the side note... it wold be good to have shortcuts within ICE that could create fast starting ICE

RE: OT rayfire voxels

2013-07-05 Thread adrian wyer
Sent: 05 July 2013 10:28 To: softimage@listproc.autodesk.com Subject: Re: OT rayfire voxels Not much in there that cannot be done with ICE, there are plenty of ready-made compounds being shared by others for this kind of stuff. What's really nice is the procedural texture support in realtime

Re: OT rayfire voxels

2013-07-05 Thread Stefan Kubicek
To: softimage@listproc.autodesk.com Subject: Re: OT rayfire voxels Not much in there that cannot be done with ICE, there are plenty of ready-made compounds being shared by others for this kind of stuff. What's really nice is the procedural texture support in realtime (at least I'm under the impression it's

Re: OT rayfire voxels

2013-07-05 Thread Alan Fregtman
* What's really nice is the procedural texture support in realtime (at least I'm under the impression it's not only render time) in the viewport though, not sure if that's possible with SI atm.* That's easier than the voxels actually. Set a texturemap on the object then Get Closest Location -

RE: OT rayfire voxels

2013-07-05 Thread adrian wyer
but that's a texture map, an image (or sequence of images) NOT a procedural texture a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: 05 July 2013 15:00 To: XSI Mailing List Subject: Re: OT rayfire

Re: OT rayfire voxels

2013-07-05 Thread Gustavo Eggert Boehs
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* 05 July 2013 15:00 *To:* XSI Mailing List *Subject:* Re: OT rayfire voxels ** ** * **What's really nice is the procedural texture support in realtime (at least I'm under the impression it's

Re: OT rayfire voxels

2013-07-05 Thread Alan Fregtman
rayfire voxels ** ** * **What's really nice is the procedural texture support in realtime (at least I'm under the impression it's not only render time) in the viewport though, not sure if that's possible with SI atm.* ** ** That's easier than the voxels actually

RE: OT rayfire voxels

2013-07-05 Thread adrian wyer
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: 05 July 2013 15:55 To: XSI Mailing List Subject: Re: OT rayfire voxels Yes, but you can render/bake a procedural to an image file (or sequence) but I agree with you that it'd be sweet if you could use

Re: OT rayfire voxels

2013-07-05 Thread Steven Caron
empolygonizer does this as a 'push button' solution... http://www.mootzoid.com/wb/pages/documentation/empolygonizer4.php#ThePPGSimple s On Fri, Jul 5, 2013 at 2:23 AM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** most of this easily done in ICE, but, as usual, max guys

Re: OT rayfire voxels

2013-07-05 Thread Francois Lord
Besides, doing voxels that move and scale using different variables is definitely not something I want to do with the push of a button. I want full procedurability for this kind of stuff. Yes it takes longer to setup, but I can do exactly what I want. I can even do what the client wants. ;)

Re: OT rayfire voxels

2013-07-05 Thread Steven Caron
i agree entirely, i actually removed my 'grass is always greener' comment before posting. after this new rayfire plugin gets released we might be seeing a slew of new voxelization effects on tv and web ;) On Fri, Jul 5, 2013 at 1:14 PM, Francois Lord flordli...@gmail.com wrote: Besides, doing