rayfire voxels
I should follow that up by saying that I love it when clients show me tim and
Eric's stuff as their inspiration - because that means what they are inspired
by is proceduralism itself, and that's what ICE is all about. Tim and Eric -
and a good number of other ICE artists and studios
On Fri, Jul 5, 2013 at 1:14 PM, Francois Lord flordli...@gmail.com wrote:
Besides, doing voxels that move and scale using different variables is
definitely not something I want to do with the push of a button. I want
full procedurability for this kind of stuff. Yes it takes longer to setup,
I should follow that up by saying that I love it when clients show me tim
and Eric's stuff as their inspiration - because that means what they are
inspired by is proceduralism itself, and that's what ICE is all about. Tim
and Eric - and a good number of other ICE artists and studios - are at the
most of this easily done in ICE, but, as usual, max guys get an 'out of the
box' push button solution
http://www.youtube.com/watch?v=hak829qxBLc
http://www.youtube.com/watch?v=hak829qxBLcfeature=player_embedded#at=16
feature=player_embedded#at=16
Adrian Wyer
Fluid Pictures
75-77
Not much in there that cannot be done with ICE, there are plenty of ready-made
compounds being shared by others for this kind of stuff. What's really nice is
the procedural texture support in realtime (at least I'm under the impression
it's not only render time) in the viewport though, not
Max guys have lost ability to do anything that is not 1 button press away
for long time now :)
As long as I remember Max guys since 10-15 years ago it was always, this
plugin that plugin...
But on the side note... it wold be good to have shortcuts within ICE that
could create fast starting ICE
Sent: 05 July 2013 10:28
To: softimage@listproc.autodesk.com
Subject: Re: OT rayfire voxels
Not much in there that cannot be done with ICE, there are plenty of
ready-made compounds being shared by others for this kind of stuff. What's
really nice is the procedural texture support in realtime
To: softimage@listproc.autodesk.com
Subject: Re: OT rayfire voxels
Not much in there that cannot be done with ICE, there are plenty of
ready-made compounds being shared by others for this kind of stuff. What's
really nice is the procedural texture support in realtime (at least I'm
under the impression it's
* What's really nice is the procedural texture support in realtime (at
least I'm under the impression it's not only render time) in the viewport
though, not sure if that's possible with SI atm.*
That's easier than the voxels actually.
Set a texturemap on the object then Get Closest Location -
but that's a texture map, an image (or sequence of images) NOT a procedural
texture
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: 05 July 2013 15:00
To: XSI Mailing List
Subject: Re: OT rayfire
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* 05 July 2013 15:00
*To:* XSI Mailing List
*Subject:* Re: OT rayfire voxels
** **
* **What's really nice is the procedural texture support in realtime
(at least I'm under the impression it's
rayfire voxels
** **
* **What's really nice is the procedural texture support in realtime
(at least I'm under the impression it's not only render time) in the
viewport though, not sure if that's possible with SI atm.*
** **
That's easier than the voxels actually
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: 05 July 2013 15:55
To: XSI Mailing List
Subject: Re: OT rayfire voxels
Yes, but you can render/bake a procedural to an image file (or sequence) but
I agree with you that it'd be sweet if you could use
empolygonizer does this as a 'push button' solution...
http://www.mootzoid.com/wb/pages/documentation/empolygonizer4.php#ThePPGSimple
s
On Fri, Jul 5, 2013 at 2:23 AM, adrian wyer
adrian.w...@fluid-pictures.comwrote:
** ** ** ** **
most of this easily done in ICE, but, as usual, max guys
Besides, doing voxels that move and scale using different variables is
definitely not something I want to do with the push of a button. I want
full procedurability for this kind of stuff. Yes it takes longer to
setup, but I can do exactly what I want. I can even do what the client
wants. ;)
i agree entirely, i actually removed my 'grass is always greener' comment
before posting. after this new rayfire plugin gets released we might be
seeing a slew of new voxelization effects on tv and web ;)
On Fri, Jul 5, 2013 at 1:14 PM, Francois Lord flordli...@gmail.com wrote:
Besides, doing
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