n your case, for example, you can nullify the
> extrude in a post procedure and proceed to your custom extrude. You also
> call undo but not all commands support it.
> >>
> >> I would still consider overriding commands as a bad practice. Maybe in
> some extreme scenario
y the
>> extrude in a post procedure and proceed to your custom extrude. You also
>> call undo but not all commands support it.
>>
>> I would still consider overriding commands as a bad practice. Maybe in some
>> extreme scenario you can, if the situation absolu
lso call
> undo but not all commands support it.
>
> I would still consider overriding commands as a bad practice. Maybe in some
> extreme scenario you can, if the situation absolutely warrants it. In such
> case you have to remember which commands you have overridden and how,
doing what it is supposed to. You can only do some
pre/post stuff. In your case, for example, you can nullify the extrude in a
post procedure and proceed to your custom extrude. You also call undo but not
all commands support it.
I would still consider overriding commands as a bad practice
n't think there is a solution to this Mathias, but I
> might be wrong.
> On Oct 19, 2013 9:01 PM, "Chris Chia" wrote:
>
>> Why overriding commands?
>> Have a separate command and make it available on custom tool shelf. If
>> not, bind it to a custom hot keys
>
He acknowledged that possibility, but wants to avoid the user using the
standard extrude because that might cause problems with the workflow.
Unfortunately I don't think there is a solution to this Mathias, but I
might be wrong.
On Oct 19, 2013 9:01 PM, "Chris Chia" wrote:
&
Why overriding commands?
Have a separate command and make it available on custom tool shelf. If not,
bind it to a custom hot keys
Chris
On 20 Oct, 2013, at 9:24 AM, Mathias N wrote:
> Is it at all possible to intercept and override commands made by the user?
>
> For instance, in
Is it at all possible to intercept and override commands made by the user?
For instance, in my case I need to make a number of other changes every
time the user extrudes something.
At the moment I have implemented my own separate extrude command, but I
imagine the user would often end
up using the
8 matches
Mail list logo