PC2\MDD\MC format Question

2013-11-08 Thread Marc Brinkley
Hey gang Does PC2\MDD\MC formats support the creation of new points\verts in the animation? I have this animated Boolean that I want to cache out. I know that I can use Alembic since it supports that but the tool I am using in Unity supports PC2\MDD\MC formats TIA

Re: PC2\MDD\MC format Question

2013-11-08 Thread Sandy Sutherland
Nope, pretty sure all those formats are locked topology! S. On 2013/11/08 10:25 PM, Marc Brinkley wrote: Hey gang Does PC2\MDD\MC formats support the creation of new points\verts in the animation? I have this animated Boolean that I want to cache out. I know that I can use Alembic since

Re: PC2\MDD\MC format Question

2013-11-08 Thread Alok Gandhi
A trick would be to create a simple mesh - triangle for example and one of the vertex would represent the bool value. Let's say vertex 1 position could be (0, 1, 0) for bool true and (0, 0, 0) for bool false. You can set that easily through ICE and then export this .pc2 \ mdd\ mc. Then read it