il.com]
>> *Sent:* 25 January 2016 09:12 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Middle Click in Maya
>>
>> "Yes, honey, I'm still at work. The render crashed. Yes, I checked the
>> filepaths. I'm about to check if the texture's gone corrup
"Yes, honey, I'm still at work. The render crashed. Yes, I checked the
filepaths. I'm about to check if the texture's gone corrupt."
It makes those conversations far simpler to have, without the layer of
interpreting :) Unfortunately, we're both silly and keep getting work at
the same places, so
Over the weekend my wife was asking me for the equivalent of Walk Along
Mesh UV mapping. I couldn't give her much of an answer, save for messing
about with Unfold. Low and behold, today we moved over to Maya 2016 and
Contour Stretch mapping was highlighted as a new feature.
I was trying to find
Both you and your wife are into 3D ? Amazing :)
Le 25 janv. 2016 19:59, "Tom Kleinenberg" a écrit :
> Over the weekend my wife was asking me for the equivalent of Walk Along
> Mesh UV mapping. I couldn't give her much of an answer, save for messing
> about with Unfold. Low
Well I am glad to have at least set her on the right path to begin with ;)
As I recall she was in my first Class.
Angus
From: Tom Kleinenberg [zagan...@gmail.com]
Sent: 25 January 2016 09:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Middle Click
Ya, there is a video they posted going over the new UI stuffs in 2016. They
even extended it to work with combo boxes/drop downs. A nice logical
extension of an already great feature.
On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
wrote:
>
-
> *From:* Tom Kleinenberg [zagan...@gmail.com]
> *Sent:* 25 January 2016 09:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Middle Click in Maya
>
> "Yes, honey, I'm still at work. The render crashed. Yes, I checked the
> filepaths. I'm about to che
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