RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
Hehe, I work for Crytek, and we exported characters from Softimage...However, CryEngine requires a programmer too, to author characters properly...But nonetheless, the look is very nice :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
@Szabolcs: Any chance for you guys at Crytek to share something related to the export? I've seen lots of forum posts on crydev,net regarding the issues of importing the characters, and so far the only way I found is to export my scene to 3ds, setup the rig there and then export the character to

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Mirko Jankovic
I once wanted to test cryengine as well but after looking at forums there was even official statement that Softimage won't be supported so that was my wave goodbye for that :) On Mon, Mar 3, 2014 at 9:12 AM, Nicolas Esposito 3dv...@gmail.com wrote: @Szabolcs: Any chance for you guys at Crytek

RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
Unfortunately I have no good news, it seems, that we in Budapest are some kinda rebel team, we use Softimage exclusively, and the rest of the company uses Max and Maya. Maya is slowly becoming the main app, as far as I know Ryse was mostly Maya on the character side. But I don't really know.

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
Too bad, I was hoping for a FBX workaround, but since last time I tried the conversion tools available on crydev nothing really worked I guess I'll stick to UDK...even because ( hopefully ) in a couple of months the UDK based on UE4 will be available...and it looks marvelous! 2014-03-03 10:07

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread carl callewaert
Unity :-) c From: Nicolas Esposito 3dv...@gmail.com Reply-To: softimage@listproc.autodesk.com Date: Monday, 3 March, 2014 5:39 AM To: softimage@listproc.autodesk.com Subject: Re: Naught Dog The Last of Us - behind the scene Too bad, I was hoping for a FBX workaround, but since last time I

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Tim Leydecker
in case of using an engine for previz, what would you recomend, cryengine or udk? I would recommend udk because of the *.fbx pipeline but would also recommend to make sure you work in 1cm=1 unit, udk sample assets are often made for roughly 1cm=2 units. Regarding cryengine, it is reasonably

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
Regarding the import of files based on my test: Unity: literally dragdrop from the folder to the view, it takes 3 seconds, and you have all your meshes directly into the editor, ready to be setup ( so you have as many separate meshes as in Softimage/Maya/3ds ), same thing for the rigged

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Stefan Kubicek
My very personal experience with games is that when you come from Film/Advertising you don't want to transition to games for two reasons:1.) Money. All the places I've been in pay considerably less than what you can earn elsewhere (esp. commercials), and telling a story or vision (assuming that

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Maurício PC
That's actually a nice input and could generate a nice discussion about it. I do agree in some extend ... MMO is not something I would want to work, but take this game for example The Last of Us, I thought they spend a lot of time creating a good history that works like a movie. So that game I

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Francisco Criado
Same as Mauricio here, what i think is that these kind of games that have more a storyline like a movie than first person shooter games, are quite interesting in terms of production.You see all the effort and detail they put in every area, and its quite similar. In terms of ethics, selling coke,

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Tim Leydecker
How about giving udk, cryengine or unity a try? I´ve found that spending time with udk, then cryengine helped me grow as an artist,especially in terms of modeling and shading/texture mapping. It is quite rewarding to have your own character run around and to play with it. UDK is reasonably

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Francisco Criado
Hi Tim, yeap, already made my first tests on cryengine and unity. The first one has amazing graphics but just couldn´t give it the necesary time to do something different than fps. In Unity was different, everything is possible, is very very friendly like a softimage concept :) but graphics ouch,

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Nicolas Esposito
In the latest years I've focused on game developmet pipeline, and I have to say that is it really interesting world Games like The Last of Us, Shadow of the colossus and The Witcher 2 really impressed me and I started to do my own stuff with the game engines available Overall right now you have

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Tim Leydecker
Do you know if there is an option in Cryengine, that would let me output the game in full view without crytek´s ui? like Unity on UDK I´m not sure what you mean. Is that it? http://freesdk.crydev.net/display/SDKDOC2/Basic+Game+Logic I remember it took me a bit to understand how to set up a

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Francisco Criado
Hi Tim, thanks for the info, i wanted to do this: http://youtu.be/3uxx2fFb2Z4 About importing characters in cryengine there are a couple of guys in the forum that had success from softomage. And found this too, http://www.crydev.net/newspage.php?news=79949 This post made me sit again in front of

Re: Naught Dog The Last of Us - behind the scene

2014-03-02 Thread Francisco Criado
in case of using an engine for previz, what would you recomend, cryengine or udk? F. 2014-03-02 17:12 GMT-03:00 Francisco Criado malcriad...@gmail.com: Hi Tim, thanks for the info, i wanted to do this: http://youtu.be/3uxx2fFb2Z4 About importing characters in cryengine there are a couple

Re: Naught Dog The Last of Us - behind the scene

2014-02-28 Thread Stefan Kubicek
Thanks for the link Nicolas! Naughty Dog is completely insane when it comes to details and atmosphere - always outstanding work. Interesting behind the scene of a good videogame,and some technical info (Maya) The shocking thing is that they key facial expressions.by hand,which I found

Re: Naught Dog The Last of Us - behind the scene

2014-02-28 Thread Francisco Criado
they did an amazing job! does any of you guys that work on games came from film or comercials? i wonder how to make the translation to the game industry being a generalist. F. On Friday, February 28, 2014, Stefan Kubicek s...@tidbit-images.com wrote: Thanks for the link Nicolas! Naughty Dog