Hehe, I work for Crytek, and we exported characters from Softimage...However,
CryEngine requires a programmer too, to author characters properly...But
nonetheless, the look is very nice :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
@Szabolcs: Any chance for you guys at Crytek to share something related to
the export?
I've seen lots of forum posts on crydev,net regarding the issues of
importing the characters, and so far the only way I found is to export my
scene to 3ds, setup the rig there and then export the character to
I once wanted to test cryengine as well but after looking at forums there
was even official statement that Softimage won't be supported so that was
my wave goodbye for that :)
On Mon, Mar 3, 2014 at 9:12 AM, Nicolas Esposito 3dv...@gmail.com wrote:
@Szabolcs: Any chance for you guys at Crytek
Unfortunately I have no good news, it seems, that we in Budapest are some kinda
rebel team, we use Softimage exclusively, and the rest of the company uses Max
and Maya. Maya is slowly becoming the main app, as far as I know Ryse was
mostly Maya on the character side. But I don't really know.
Too bad, I was hoping for a FBX workaround, but since last time I tried the
conversion tools available on crydev nothing really worked
I guess I'll stick to UDK...even because ( hopefully ) in a couple of
months the UDK based on UE4 will be available...and it looks marvelous!
2014-03-03 10:07
Unity :-)
c
From: Nicolas Esposito 3dv...@gmail.com
Reply-To: softimage@listproc.autodesk.com
Date: Monday, 3 March, 2014 5:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: Naught Dog The Last of Us - behind the scene
Too bad, I was hoping for a FBX workaround, but since last time I
in case of using an engine for previz, what would you recomend, cryengine
or udk?
I would recommend udk because of the *.fbx pipeline but would also recommend
to make sure you work in 1cm=1 unit, udk sample assets are often made for
roughly 1cm=2 units.
Regarding cryengine, it is reasonably
Regarding the import of files based on my test:
Unity: literally dragdrop from the folder to the view, it takes 3 seconds,
and you have all your meshes directly into the editor, ready to be setup (
so you have as many separate meshes as in Softimage/Maya/3ds ), same thing
for the rigged
My very personal experience with games is that when you come from Film/Advertising you don't want to transition to games for two reasons:1.) Money. All the places I've been in pay considerably less than what you can earn elsewhere (esp. commercials), and telling a story or vision (assuming that
That's actually a nice input and could generate a nice discussion about it.
I do agree in some extend ... MMO is not something I would want to work,
but take this game for example The Last of Us, I thought they spend a lot
of time creating a good history that works like a movie.
So that game I
Same as Mauricio here, what i think is that these kind of games that have
more a storyline like a movie than first person shooter games, are quite
interesting in terms of production.You see all the effort and detail they
put in every area, and its quite similar.
In terms of ethics, selling coke,
How about giving udk, cryengine or unity a try?
I´ve found that spending time with udk, then cryengine helped me
grow as an artist,especially in terms of modeling and shading/texture mapping.
It is quite rewarding to have your own character run around and to play with it.
UDK is reasonably
Hi Tim,
yeap, already made my first tests on cryengine and unity. The first one has
amazing graphics but just couldn´t give it the necesary time to do
something different than fps. In Unity was different, everything is
possible, is very very friendly like a softimage concept :) but graphics
ouch,
In the latest years I've focused on game developmet pipeline, and I have to
say that is it really interesting world
Games like The Last of Us, Shadow of the colossus and The Witcher 2 really
impressed me and I started to do my own stuff with the game engines
available
Overall right now you have
Do you know if there is an option in Cryengine, that would let me output the
game in full view without crytek´s ui? like Unity on UDK
I´m not sure what you mean.
Is that it?
http://freesdk.crydev.net/display/SDKDOC2/Basic+Game+Logic
I remember it took me a bit to understand how to set up a
Hi Tim,
thanks for the info, i wanted to do this:
http://youtu.be/3uxx2fFb2Z4
About importing characters in cryengine there are a couple of guys in the
forum that had success from softomage.
And found this too,
http://www.crydev.net/newspage.php?news=79949
This post made me sit again in front of
in case of using an engine for previz, what would you recomend, cryengine
or udk?
F.
2014-03-02 17:12 GMT-03:00 Francisco Criado malcriad...@gmail.com:
Hi Tim,
thanks for the info, i wanted to do this:
http://youtu.be/3uxx2fFb2Z4
About importing characters in cryengine there are a couple
Thanks for the link Nicolas!
Naughty Dog is completely insane when it comes to details and atmosphere -
always outstanding work.
Interesting behind the scene of a good videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by hand,which I
found
they did an amazing job! does any of you guys that work on games came from
film or comercials? i wonder how to make the translation to the game
industry being a generalist.
F.
On Friday, February 28, 2014, Stefan Kubicek s...@tidbit-images.com wrote:
Thanks for the link Nicolas!
Naughty Dog
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