Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots

Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
Don't have such heavy scenes, but did some architectural interiors, 1-2 mio polys, 240 light sources with soft shadows... according to Panos Zobolas, whom I sent the scene for testing, there was an extremely high shadow ray count, which brought it to a crawl (6h for 1920x1920px, GeForce 760).

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
To be clear, when Redshift goes out-of-core, it goes into your system ram. So in the end, you still need plenty of system ram for large scenes. But I've only got 20GB in my workstation and I'm getting very complex renders out of it without coming even close to that. More in the 6-8GB range so

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
yep, looks nice. I'm also wondering if redshift can use the combined vram when using several cards in sli mode, if you have 3 titans, can you use 3x6gb or just 6gb for your scene? a tree scene like that, at that rez would probably take a few hours in arnold or vray, so even at 30m in redshift

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well there are some guys that are using Redshift with Royal Render without any issues. Just started playing with Melena and Redshift. 60,000 strands with 150 subdivisions in 99 seconds from sending the scene to redshift to final. After sending the scene the frame went down to 57 seconds. The

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well Steven, for $100 bucks for the Beta maybe you can try it. Will be awsome to have some feedback on such scene as Elysium. 2014-02-17 16:28 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Well there are some guys that are using Redshift with Royal Render without any issues. Just started

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
just so you know... athens was a fraction of what we rendered for elysium. so... i think you guys should be aiming high... i mean REALLY high. if i don't see a billion somewhere (instancing is fine) then i am still not convinced the gpu renderer has overcome the memory limitations. but it

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
solid angle isn't some massive company either... On Mon, Feb 17, 2014 at 2:38 PM, Eugen Sares sof...@mail.sprit.org wrote: If they really managed to render a scene like this... that would be something I'd say... A 3 guys company, in such a short time, and they blow everybody out of the

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots of ram. if i want to render a sequence with redshift... i have to render it

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
Yeah it would involve quite an adjustment for a trad farm - rackmounts would be a little useless. I also don't think RS is quite gunning for the arnold market, its aiming for the smaller shops who don't have massive render farms. I rendered 10 million hairs on a character today, ended up using

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts would be a little useless. I also don't think RS is quite gunning for the arnold

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Hey Matt cool scene! 2014-02-17 17:16 GMT-06:00 Steven Caron car...@gmail.com: i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
True dat. On 17 February 2014 23:16, Steven Caron car...@gmail.com wrote: i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts would be