Yeah it would involve quite an adjustment for a trad farm - rackmounts
would be a little useless. I also don't think RS is quite gunning for the
arnold market, its aiming for the smaller shops who don't have massive
render farms.

I rendered 10 million hairs on a character today, ended up using 20Gb of
system ram, as the gpu was only a quadro k4000, but it rendered pretty fast
still. The extraction was the longest part.

Also, just as a quick test, I've instanced 5000 trees using ice scatter,
each tree has 1.2 million polys, so that makes it 6 Billion(?), used 6 Gb
system ram. render stats below:

# INFO : [Redshift] Rendering frame 0
# INFO : [Redshift] Scene extraction time: 4.623 s
# INFO : [Redshift] Rendering time: 176.518 s (2 GPU(s) used)

just the usual deformed grid test, nothing exciting:
https://app.box.com/s/v3z5se5fl0a8zt1sw4ps

The ground texture was 20k, that took a little while to convert before the
render started, but after that, I was suprised by the system ram,
particularly as I couldn't even begin to view the instances in the
viewport, bounding box only...



On 17 February 2014 23:04, Steven Caron <[email protected]> wrote:

> doesn't work like that... i have to convince someone to buy it for the
> studio, then the graphics cards you guys talk about... 3 titans!? we don't
> have those types of investments. we have an existing farm with cpus and
> lots of ram. if i want to render a sequence with redshift... i have to
> render it on workstations only. also, i am not going to convert elysium to
> work for redshift on my free time ;)
>
> i am sold on the value of redshift, i can see the value clearly! i just
> wanting to see how well this 'out of core memory' feature really works.
>
>
>
> On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez <[email protected]>wrote:
>
>> Well Steven, for $100 bucks for the Beta maybe you can try it.  Will be
>> awsome to have some feedback on such scene as Elysium.
>>
>


-- 
www.matinai.com

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