Yeah it would involve quite an adjustment for a trad farm - rackmounts would be a little useless. I also don't think RS is quite gunning for the arnold market, its aiming for the smaller shops who don't have massive render farms.
I rendered 10 million hairs on a character today, ended up using 20Gb of system ram, as the gpu was only a quadro k4000, but it rendered pretty fast still. The extraction was the longest part. Also, just as a quick test, I've instanced 5000 trees using ice scatter, each tree has 1.2 million polys, so that makes it 6 Billion(?), used 6 Gb system ram. render stats below: # INFO : [Redshift] Rendering frame 0 # INFO : [Redshift] Scene extraction time: 4.623 s # INFO : [Redshift] Rendering time: 176.518 s (2 GPU(s) used) just the usual deformed grid test, nothing exciting: https://app.box.com/s/v3z5se5fl0a8zt1sw4ps The ground texture was 20k, that took a little while to convert before the render started, but after that, I was suprised by the system ram, particularly as I couldn't even begin to view the instances in the viewport, bounding box only... On 17 February 2014 23:04, Steven Caron <[email protected]> wrote: > doesn't work like that... i have to convince someone to buy it for the > studio, then the graphics cards you guys talk about... 3 titans!? we don't > have those types of investments. we have an existing farm with cpus and > lots of ram. if i want to render a sequence with redshift... i have to > render it on workstations only. also, i am not going to convert elysium to > work for redshift on my free time ;) > > i am sold on the value of redshift, i can see the value clearly! i just > wanting to see how well this 'out of core memory' feature really works. > > > > On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez <[email protected]>wrote: > >> Well Steven, for $100 bucks for the Beta maybe you can try it. Will be >> awsome to have some feedback on such scene as Elysium. >> > -- www.matinai.com

