Hi guys.
I have an object.
For each vertex on that object, I look for the closest location on a second
object and store that data.
Now I want to reinterpret those locations on a clone of the second object
(using the Reinterpret Location to New Geometry node)
If it's just a straight clone, the
Do you really need to copy the topology? Maybe you can clone, freeze
modeling and use ICE to match pointpositions? That has worked for me in the
past.
On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox tbtt...@gmail.com wrote:
Hi guys.
I have an object.
For each vertex on that object, I look for
I'm trying to keep the relationship between the original and the clone, so
freezing is bad in this instance.
I want to do it this way so I can replace the original with anything I want
at any time, and I won't have to rebuild all the crap I made on my cloned
object.
I mean, unless somebody knows
CopyOp can be made in ICE using a the input mesh get
data['pointposition'] switch context set data['pointposition']. You
can then make a compound and swap the input as needed.
Eric T.
On Thursday, February 20, 2014 4:30:51 PM, Tyler Fox wrote:
I'm trying to keep the relationship between
This is, if the geometry is a duplicate.
On Thursday, February 20, 2014 4:34:16 PM, Eric Thivierge wrote:
CopyOp can be made in ICE using a the input mesh get
data['pointposition'] switch context set data['pointposition'].
You can then make a compound and swap the input as needed.
Eric T.
Ooh, I just got an idea. And my test works!
Instead of taking meshes and getting the relationship data between them, I
add one more layer. So I have an object that just sits there being the
master, an ICE topology clone being the chooser and then an actual
clone of the chooser being the
6 matches
Mail list logo