Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Toonafish
add a texture deformer ? -Ronald On 10/28/2016 20:19, Artur W wrote: So, How can I randomize/displace mesh using deformer? Artur --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus -- Softimage Mailing List. To unsubscribe,

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Artur W
So, How can I randomize/displace mesh using deformer? Artur 2016-10-28 18:03 GMT+02:00 Martin : > Maya 2016.5 is actually pretty good for modeling, I really like the > symmetry working in almost all tools, if you don't mind to use copy weights > a lot to workaround the

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Martin
Maya 2016.5 is actually pretty good for modeling, I really like the symmetry working in almost all tools, if you don't mind to use copy weights a lot to workaround the lack of weights preservation. For UV I've found the NightShade script very friendly in comparison to the default tool. It

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Steven Caron
The modeling tools have made strides and our very own Brent McPherson is on that team. Start with the Modeling toolkit, and also use the right click context menus. *written with my thumbs On Oct 28, 2016 3:17 AM, "Morten Bartholdy" wrote: > Nah, they are not going to do

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Olivier Jeannel
Autodesk ? On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster wrote: > First of all... Apologies ;-) > > I'm doing some modeling and UV stuff in Maya atm, but the scattered tools > for modeling and UV'ing are slowly getting on my nerves here... > > Are there brave people out

Some Maya modeling/UV tools questions

2016-10-28 Thread Rob Wuijster
First of all... Apologies ;-) I'm doing some modeling and UV stuff in Maya atm, but the scattered tools for modeling and UV'ing are slowly getting on my nerves here... Are there brave people out there, that created tools/menu's/windows that make this whole process more logical and