Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
I recall using that sometime ages ago. I use Arnold so it will not work for me this time :) //MB > Den 7. juni 2016 klokken 12:41 skrev Mailing Lists > : > > > You could try using the old BinaryIris boolTrace shaders to do a > render-time boolean if you

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Mailing Lists
You could try using the old BinaryIris boolTrace shaders to do a render-time boolean if you don't actually need the boolean liquid meshes? I've done this a few times with good results for animated liquid in bottles where's I've need a quick unsimulated method. cheers Tom On 6/7/2016 10:18

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
Thanks Oleg - I will take a look and see how it works. BTW your tip about triangulating meshes prior to booleans did the trick. It is very stable for my scenario - big thanks :) Regards Morten > Den 7. juni 2016 klokken 11:54 skrev Oleg Bliznuk : > > > It depends on how

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Oleg Bliznuk
It depends on how complex your csg is, my toolset was made mainly for selfeducation purposes so it doesnot support many necessary stuff like attribute transfer, normals correction on voxels-to-mesh conversion etc. but for simple usercases it could be acceptable i think. вторник, 7 июня 2016 г.

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
Hi Oleg, Thanks a lot for the tips and insight. I have been testing the fracturing lately and it is a lot of fun :) I guessed there might not be a stable solution, but sometimes with tips and tricks things can be made workable, so thanks or those. You mention vdb csg - is this possible with

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Oleg Bliznuk
Hey Morten, To get booleans work more or less predictable you have to : -triangulate your mesh (or have all vertices of each polygon to be in the same plane so that polygon is mathematically determenible) -get rid of all selfintersection, all double edges, all holes Avoiding any of these cases

Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
I am working on creating fluid in a bottle where I would like to animate the fluid surface rather than simulate fluids, so I am looking at animating an object which I use to cut the fluid object with Implosias CGS Booleans. Unfortunately it seems they are no more stable than the built in