Re: parenting in Softimage vs. Maya.....confusion

2015-02-28 Thread Ognjen Vukovic
Wasnt there talk of an asset store for ADMaya in the 2015 introduction presentation, when they were hyping bit-froth with Marcus Nordenstam, then someone jumped in the last 20 minutes and talked about how the maya asset store is the future, and your credit card was the past. On Fri, Feb 27, 2015

Re: parenting in Softimage vs. Maya.....confusion

2015-02-28 Thread Raffaele Fragapane
On Sat, Feb 28, 2015 at 2:41 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Mirko Jankovic
just wait when AD figures out that they can create asset store like Unity have now and then most of the everyday uses you will got store to buy. out of the box maya great nice looking grid in viewport. you wanna have transform manipulator? go to asset store ;) On Fri, Feb 27, 2015 at 6:04

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread john clausing
thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Andres Stephens
Hahaha, great concept...  Sent from my Samsung device psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :)

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Leendert A. Hartog
Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now. They read this, You know. So when exactly did they start reading a Softimage related list? I was under the impression, that part of our predicament was that they actually hardly ever did... :D Greetz Leendert -- Leendert A.

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Artur Woźniak
I,ll blame You now. They read this, You know. Artur Wysłane z iPhone'a Dnia 27 lut 2015 o godz. 18:43 Mirko Jankovic mirkoj.anima...@gmail.com napisał(a): just wait when AD figures out that they can create asset store like Unity have now and then most of the everyday uses you will got store to

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Luc-Eric Rousseau
That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jeremie Passerin
The main difference between parenting in Maya and Softimage is the hierarchy scaling. http://www.softimageblog.com/archives/84 be aware of that ;-) On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl wrote: Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now.

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Artur Woźniak
They, you know, Them,... They, as per definition, They know. They always know. Somehow. 2015-02-27 21:14 GMT+01:00 Jeremie Passerin gerem@gmail.com: The main difference between parenting in Maya and Softimage is the hierarchy scaling. http://www.softimageblog.com/archives/84 be

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S
Here it is with formatting (easier to make-out) This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Cesar Saez
Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object by calling obj.ActivePrimitive, I guess the initial idea was to implement more than one primitive

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S
On 02/27/15 16:58, Cesar Saez wrote: Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object

parenting in Softimage vs. Maya.....confusion

2015-02-26 Thread john clausing
i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page.would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from