i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page.would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows:
This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 "....by the way, never, ever ever ever, parent under objects like this" because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.....had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what "parenting" is......do i understand this to mean that "don't parent constraint objects to one another",.....rather than "don't assemble them in a hierarchy"? essentially, "middle drag" vs "parent -r", etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/"p"/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.

