Skin shading questions

2014-02-10 Thread Szabolcs Matefy
Hey folks I've just dwelled a bit deeper into skin shading again, and I met the new MILA shaders from mental images. Awesome...simple to use, gives really good results. The key benefit of this shader system is that the scattering need no additional texture for epidermal and subdermal,

Re: Skin shading questions

2014-02-10 Thread Rob Wuijster
For Arnold answers, have a look at the docs on the SolidAngle website I guess.. ;-) Rob \/-\/\/ On 10-2-2014 9:48, Szabolcs Matefy wrote: Hey folks I've just dwelled a bit deeper into skin shading again, and I met the new MILA shaders from mental images.

RE: Skin shading questions

2014-02-10 Thread Szabolcs Matefy
Yep, but what I need is experience with both shaders :), and Arnold forum seems to biased to..Arnold :D Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster Sent: Monday, February 10, 2014 9:58 AM To:

Re: Softimage Hair options?

2014-02-10 Thread Tim Leydecker
Thanks Mario, you´re right, once I realized I could use masked areas and morphtargets it was a lot easier to control the hair grooming in zbrush. I haven´t managed to put together a simple sample moustache kind of file to test the import into Maya/Softimage and dynamics, yet. That´ll have to

AnimSchool Picker for Softimage

2014-02-10 Thread David Gallagher
Hey all! We are soon releasing our AnimSchool Picker plugin for Softimage. We offer this free to the public. http://www.animschool.com/pickerInfo.aspx If anyone would like to test it, please email me: da...@animschool.com Thanks! Dave G

Re: Softimage Hair options?

2014-02-10 Thread John Richard Sanchez
Maya nhair has been pretty good for me especially with collisions. I usually animate in xsi and send cached animation and camera to Maya to render a hair pass. On Mon, Feb 10, 2014 at 4:25 AM, Tim Leydecker bauero...@gmx.de wrote: Thanks Mario, you´re right, once I realized I could use

point clouds from soft to Max?

2014-02-10 Thread Chris Johnson
I'm sure this has been covered a dozen timesI'll have to go dig through the google groups. Thought I'd ask though. I have a point cloud/particle system I'm liking in Softimage and now want to bring it too max and apply Geo instances to the point cloud in Max. I can get Alembic over fine but

RE: point clouds from soft to Max?

2014-02-10 Thread Grahame Fuller
Did you use Send to 3ds Max, or export to nCache manually? Send To seems to work fine. If you export nCache manually, then remember that Max is Z-up. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson Sent: Monday,

Re: point clouds from soft to Max?

2014-02-10 Thread Bruno-Pierre Jobin
I had this problem three months ago and I used the realflow plugins in order to get my point from xsi to Max. You can export (cache) your point cloud in bin format and import it back in max using the plugin that's available in pflow. Remember to set the padding correctly when reading in Max

Re: point clouds from soft to Max?

2014-02-10 Thread Chris Johnson
Thanks guystried the send too max but it didn't work...kept getting an error. I'll simplify the scene and try again. Real flow is an option as I have a license...I'll give that a try too. Cheers. On Feb 10, 2014 6:06 PM, Bruno-Pierre Jobin bpjo...@gmail.com wrote: I had this problem three

Re: Softimage Hair options?

2014-02-10 Thread Tim Leydecker
Hi John, thanks for the workflow tip. I went through the GoZ and Export Curves options of ZBrush Fibermeshes yesterday, then either exporting the GoZ (polystrips) result from Maya to Softimage (as *.obj) or assigning an exisiting nhair system to the ZBrush curves imported into Maya as *.ma.