Re: OT - In Berlin

2017-02-10 Thread Fabricio Chamon
..and of course I mispelled Germany! haha..shame =) 2017-02-11 0:53 GMT+01:00 Fabricio Chamon : > Hey German folks, > > Sorry for the OT, I'm in Berlin for the next 2 months, maybe someone is up > for a beer or two, chat about 3d, life or anything else. I know German has >

OT - In Berlin

2017-02-10 Thread Fabricio Chamon
Hey German folks, Sorry for the OT, I'm in Berlin for the next 2 months, maybe someone is up for a beer or two, chat about 3d, life or anything else. I know German has many great former Softimage TDs around, and super talented artists as well... so if someone is keen to catch up sometime just

Re: Soft to Houdini custom shelf / scripts.

2017-02-10 Thread Jordi Bares
A few thoughts of mine.. hope you don’t mind poking at those suggestions… > On 3 Feb 2017, at 20:11, Ed Schiffer wrote: > hi Tim > I am just starting in Houdini as well and would be interested in a XSI Shelf > tools. Good idea > for these particular issues you mentioned,

Re: Soft to Houdini custom shelf / scripts.

2017-02-10 Thread Pierre Schiller
Tagging along. Amarok broke all my expectations, placed the bar even higher. :D On Fri, Feb 3, 2017 at 3:11 PM, Ed Schiffer wrote: > hi Tim > > I am just starting in Houdini as well and would be interested in a XSI > Shelf tools. > > for these particular issues you

RR, XSI and leading zeroes

2017-02-10 Thread Sven Constable
Hey list, as you might know, Royal Render (6) ignores the pass settings for leading zeroes (eg. framename_#.tiff) and uses the scene settings that uses four digits as maximum. In most cases it's sufficient but not always. Is there any way to have RR uses the pass settings for leading

Re: houdini 16

2017-02-10 Thread Pierre Schiller
I'm jumping into HU. But from the looks of it, indie and self teaching isn't first option. It would seem I'd need to get into HU by partnering with someone more experienced, as the tabs, sims and other tools need to be further digged on the interface and -of course- they are all needed. Having

Re: houdini 16

2017-02-10 Thread Sebastien Sterling
looks awesome !!! more modeling stuff creeping in to the update On 10 February 2017 at 08:59, Jordi Bares wrote: > Yes, all of that is pretty straightforward without any maths although the > ice looking growth structures may require some more involvement. > > Certainly

Re: houdini 16

2017-02-10 Thread Jordi Bares
Yes, all of that is pretty straightforward without any maths although the ice looking growth structures may require some more involvement. Certainly directing it and making it look like that will take a lot of work and flair but the underlying toolset can do that without any calculus. Jb Sent