..and of course I mispelled Germany! haha..shame =)
2017-02-11 0:53 GMT+01:00 Fabricio Chamon :
> Hey German folks,
>
> Sorry for the OT, I'm in Berlin for the next 2 months, maybe someone is up
> for a beer or two, chat about 3d, life or anything else. I know German has
>
Hey German folks,
Sorry for the OT, I'm in Berlin for the next 2 months, maybe someone is up
for a beer or two, chat about 3d, life or anything else. I know German has
many great former Softimage TDs around, and super talented artists as
well... so if someone is keen to catch up sometime just
A few thoughts of mine.. hope you don’t mind poking at those suggestions…
> On 3 Feb 2017, at 20:11, Ed Schiffer wrote:
> hi Tim
> I am just starting in Houdini as well and would be interested in a XSI Shelf
> tools.
Good idea
> for these particular issues you mentioned,
Tagging along. Amarok broke all my expectations, placed the bar even
higher. :D
On Fri, Feb 3, 2017 at 3:11 PM, Ed Schiffer wrote:
> hi Tim
>
> I am just starting in Houdini as well and would be interested in a XSI
> Shelf tools.
>
> for these particular issues you
Hey list,
as you might know, Royal Render (6) ignores the pass settings for leading
zeroes (eg. framename_#.tiff) and uses the scene settings that uses four
digits as maximum. In most cases it's sufficient but not always. Is there
any way to have RR uses the pass settings for leading
I'm jumping into HU. But from the looks of it, indie and self teaching
isn't first option. It would seem I'd need to get into HU by partnering
with someone more experienced, as the tabs, sims and other tools need to be
further digged on the interface and -of course- they are all needed. Having
looks awesome !!! more modeling stuff creeping in to the update
On 10 February 2017 at 08:59, Jordi Bares wrote:
> Yes, all of that is pretty straightforward without any maths although the
> ice looking growth structures may require some more involvement.
>
> Certainly
Yes, all of that is pretty straightforward without any maths although the ice
looking growth structures may require some more involvement.
Certainly directing it and making it look like that will take a lot of work and
flair but the underlying toolset can do that without any calculus.
Jb
Sent
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