looks awesome !!! more modeling stuff creeping in to the update On 10 February 2017 at 08:59, Jordi Bares <[email protected]> wrote:
> Yes, all of that is pretty straightforward without any maths although the > ice looking growth structures may require some more involvement. > > Certainly directing it and making it look like that will take a lot of > work and flair but the underlying toolset can do that without any calculus. > > Jb > > Sent from my iPhone > > On 10 Feb 2017, at 03:41, Ognjen Vukovic <[email protected]> wrote: > > I mean to keep things flowing. > > On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <[email protected]> wrote: > >> Why not just make rray.de/houdini ? >> >> >> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore < >> [email protected]> wrote: >> >>> When I think of emTopolizer I always think of Tim Borgmann's work for >>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for >>> emTopolizer. But this Altima spot is my pick of the three. >>> >>> https://vimeo.com/46490225 >>> >>> On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote: >>> >>>> Could I see some projects to be able to be more accurate? I would hate >>>> to give you the wrong impression of either easiness or difficulty. >>>> >>>> jb >>>> >>>> >>>> On 9 Feb 2017, at 21:16, phil harbath <[email protected]> >>>> wrote: >>>> >>>> thanks for the response, as far as the emtopolizer question, I guess >>>> what I was asking was can I do that sort of thing without digging into deep >>>> is there something close to the surface that already does that sort of >>>> things or do those nodes already exist. And mostly I am just talking about >>>> the way emtopolizer is able to control islands of a mesh with a non >>>> simulated particle system. >>>> >>>> >>>> *From:* Jordi Bares >>>> *Sent:* Thursday, February 9, 2017 3:59 PM >>>> *To:* Official Softimage Users Mailing List.https://groups.google.com >>>> /forum/#!forum/xsi_list >>>> *Subject:* Re: houdini 16 >>>> >>>> Trying to answer you questions… below >>>> >>>> >>>> On 9 Feb 2017, at 20:48, phil harbath <[email protected]> >>>> wrote: >>>> >>>> sorry, yes, I meant emtopolizer. I really like using ice to control >>>> each piece (fragment) of a geometry, I am really hoping whatever I move to >>>> next has that capability, so if anyone knows if there is anything out there >>>> like it for any problem, I would be grateful. >>>> >>>> *From:* Jonathan Moore >>>> *Sent:* Thursday, February 9, 2017 3:43 PM >>>> *To:* Official Softimage Users Mailing List.https://groups.google.com >>>> /forum/#!forum/xsi_list >>>> *Subject:* Re: houdini 16 >>>> >>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck >>>> enough unique tools and workflows in there to keep me coming back for years >>>> to come. :) >>>> >>>> Much as I love Houdini, it would be even better with Eric on the >>>> payroll! >>>> >>>> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]> >>>> wrote: >>>> >>>>> Emtopology, yeah it's for free in Houdini :) >>>>> >>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>: >>>>> >>>>>> while houdini is a topic of conversation, as a person still >>>>>> entrenched in softimage I have a couple of questions. I use emtopology a >>>>>> lot to control object fragments and find it indispensable, is this >>>>>> something that houdini can do without, like you know, knowing the math to >>>>>> recreate the actual emtop tools. >>>>>> >>>>> >>>> You will be able to do that and more but of course, being more granular >>>> you should expect an adaptation period that surely may be frustrating or >>>> even painful (like any transition) but I am sure you will see the >>>> posibilities and what is possible to do with Houdini out of the box. >>>> >>>> In terms of maths, I would expect you should be fine although you may >>>> want to take advantage of some tools by reinforcing some basic maths. This >>>> should be all you need for pretty much 90% of what you may be after. >>>> >>>> https://www.pluralsight.com/courses/houdini-practical-math-tips >>>> >>>> >>>> >>>>>> Also is there some sort of autorig generator and is there an >>>>>> equivalent to character sets. I assume that whatever the houdini mixer >>>>>> is, >>>>>> it is not up there with the ease of use as the softimage mixer. I am >>>>>> very >>>>>> happy with the Softimage toolset for character animation, so I hate to >>>>>> take >>>>>> huge step down, all this talk about maya needing all sorts of scripts >>>>>> really turns me off, and the need to redo weights if any topology is >>>>>> changed. >>>>>> >>>>>> >>>> Yes, there have been various incarnations and in the very latest >>>> version 16 now brings a much simpler and more powerful now approach built >>>> by a super experienced top rigger so I am sure will fit your needs without >>>> sweating blood. >>>> >>>> You can literally go from mesh to fully rig in under 30 minutes >>>> (depending how fast you are with your placement of the guide rig) and >>>> deployment of a fully ready asset. >>>> >>>> jb >>>> >>>> >>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------------------------------ >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------------------------------ >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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