Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Anto Matkovic
y procedural textures in viewport, too. From: Morten Bartholdy To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Sent: Wednesday, August 9, 2017 3:46 PM Subject: Re: OTish - Maya equivalent to weightmap in Softimage? Right, thanks Enrique. I

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Morten Bartholdy
Right, thanks Enrique. I found that, but how do I actually get to paint values into this set? My apologies, but the documentation is not very helpful on this issue. MB > Den 9. august 2017 klokken 10:00 skrev Enrique Caballero > : > > > Morton, > > Try Vertex Color Sets. > > We found that

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Enrique Caballero
Morton, Try Vertex Color Sets. We found that this was the closest to an equivalent. We use that and then use that to drive various things similar to a weight map it's under the mesh display tab, there is also a Color Set editor that you can use to organise them. On Wed, Aug 9, 2017 at 3:22 PM,

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Morten Bartholdy
Thanks Steve. Given the quality of the Maya documentation this might easily slip under my radar :) MB > Den 8. august 2017 klokken 18:27 skrev Steve Parish : > > > If using Arnold hit "Export Vertex Colors" under the Arnold property on the > object. > > Steve > > On Tue, Aug 8, 2017 at 9:4

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-08 Thread Steve Parish
If using Arnold hit "Export Vertex Colors" under the Arnold property on the object. Steve On Tue, Aug 8, 2017 at 9:45 AM, Morten Bartholdy wrote: > Thanks for clarifying Anto - I sort of suspected that much :/ > > MB > > > > > Den 5. august 2017 klokken 00:13 skrev Anto Matkovic >: > > > > > >

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-08 Thread Morten Bartholdy
Thanks for clarifying Anto - I sort of suspected that much :/ MB > Den 5. august 2017 klokken 00:13 skrev Anto Matkovic : > > > There is no weight map property usable for everything in Maya, neither in > Max. Weight map for modulating the deformer, like blend shape, is tied to > deformer, p

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-04 Thread Anto Matkovic
There is no weight map property usable for everything in Maya, neither in Max. Weight map for modulating the deformer, like blend shape, is tied to deformer, perhaps even stored with deformer node. For Hypershade and rendering, you can use vertex colors and vertex color painter, if your renderer