On Mon, Dec 23, 2013 at 8:36 PM, Georg Zotti wrote:
> screenshots attached.
>
> With my builds, I always had a font problem with self-built versions which
> was not there with the official releases. Now it's also in the alpha3 in
> hardware rendering mode (see lower parts of letters). The Mesa pic
Dear Georg!
2013/12/24 Georg Zotti
> Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on
> the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an
> "illuminated" landscape. Graphic quality is good, no artifacts, fonts are
> perfect. This is the first time I s
Great! Congrats :D
Fröhliche Weihnachten :)
On Mon, Dec 23, 2013 at 10:59 PM, Georg Zotti wrote:
> IT WORKS!
>
> At least somewhat...
>
> Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on
> the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an
> "illuminate
IT WORKS!
At least somewhat...
Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on
the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an
"illuminated" landscape. Graphic quality is good, no artifacts, fonts are
perfect. This is the first time I see Stellarium
Hi all!
2013/12/24 Georg Zotti
> I just have built the Mesa-based OpenGL32.dll (Such clear, current and
> [almost] correct descriptions are rare!) Thrown into the new alpha3 on my
> win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps
> on FullHD. Hmpff... But it provides Ope
Dear all,
I just have built the Mesa-based OpenGL32.dll (Such clear, current and
[almost] correct descriptions are rare!) Thrown into the new alpha3 on my
win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps
on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0
OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. Crash
after splash, as expected. Logfile goes until line
"navigation/preset_sky_time is a double".
I will try my luck and build Mesa in the next days, when I find/empty a
harddisk to install Arch Linux.
G.
On So, 22.12.2013, 13:
Dear Georg,
2013/12/22 Georg Zotti
> Alright, it's a problem in our main CMakeLists.txt config: this seems to
> be configured for and usable with gcc, exclusively. All the extra flags
> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of
> messages) -Wsign-promo -mno-ms-bitfi
Alright, it's a problem in our main CMakeLists.txt config: this seems to
be configured for and usable with gcc, exclusively. All the extra flags
defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of
messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident -mthreads)
do not wo
OK, I added the SDK, updated cmake, but I have still the 3 lines with
U1077, and now I discovered (don't remember it this was there previously)
also the line with the D8021 error (/Wsign-promo) listed as first error. I
tried to build from QtCreator with MSVC2010/express, SDK7.1. The MOC runs,
but t
Hi!
Well, my current build environment includes:
1) Qt 5.2.0 (MSVC2012, MSVC2012_64, MSVC2012_64_OpenGL)
2) Microsoft Visual Studio 2012 Professional
3) Qt plugin for Visual Studio
4) Cmake plugin for Visual Studio
Now I can success configure Stellarium for MSVC2012 x64 and get solution
for MSVC2
Ah thanks! I'll try, hopefully tomorrow!
G.
On Sa, 21.12.2013, 16:30, Alexander Wolf wrote:
> Hi all!
>
> 2013/12/19 Georg Zotti
>
>> I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom
>> netbook.
>> I get an NMAKE error U1077 (Exit code 0x2).
>>
>> Not sure: CMakeCache says MSVC2
Hi all!
2013/12/19 Georg Zotti
> I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom netbook.
> I get an NMAKE error U1077 (Exit code 0x2).
>
> Not sure: CMakeCache says MSVC2010 redist files not found, installing this
> package fails as it says there is already a newer versiona in
: stellarium-pubdevel@lists.sourceforge.net
> Date: Sat, 14 Dec 2013 07:37:50 +1100
> Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts
>
>
>
>
> I downloaded the windows/mingw version and tried a compile of 6396
> the compile worked OK but it does not run
> can'
compile on 5.2.0 as against 5.1.0
Barry
From: barrygas...@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Sat, 14 Dec 2013 07:37:50 +1100
Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts
I downloaded the windows/mingw version and tried a compile of 6396
the compile wo
I downloaded the windows/mingw version and tried a compile of 6396
the compile worked OK but it does not run
can't find Qt platforms "windows"
I had this trouble before but other than adding to the environment variables I
have yet to work out what needs to be done.
Barry
> To: stellarium-pubdeve
Mac does not have this font issue - it does have other issues.
On Fri, Dec 13, 2013 at 5:20 AM, Alexander Wolf wrote:
> Hello!
>
> Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now
> font rendering is ugly and losted some chars. Branch
> lp:~stellarium/stellarium/text-use-o
Good to read!
But yes, not having an ANGLE build for MinGW is sad news. I spent several
evenings now with my netbook, even trying to get a MESA/llvmpipe software
OpenGL renderer for it.
Recently, a Windows MSVC project has been added. I tried to build it with
Qt5.1/MSVC/ANGLE with MSVC2010-SP1 exp
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