Re: [Stellarium-pubdevel] Qt 5.2

2013-12-24 Thread Bogdan Marinov
On Mon, Dec 23, 2013 at 8:36 PM, Georg Zotti wrote: > screenshots attached. > > With my builds, I always had a font problem with self-built versions which > was not there with the official releases. Now it's also in the alpha3 in > hardware rendering mode (see lower parts of letters). The Mesa pic

Re: [Stellarium-pubdevel] Qt 5.2+Mesa: IT WORKS ON OLDER HARDWARE!!! :-)

2013-12-23 Thread Alexander Wolf
Dear Georg! 2013/12/24 Georg Zotti > Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on > the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an > "illuminated" landscape. Graphic quality is good, no artifacts, fonts are > perfect. This is the first time I s

Re: [Stellarium-pubdevel] Qt 5.2+Mesa: IT WORKS ON OLDER HARDWARE!!! :-)

2013-12-23 Thread Fabien Chéreau
Great! Congrats :D Fröhliche Weihnachten :) On Mon, Dec 23, 2013 at 10:59 PM, Georg Zotti wrote: > IT WORKS! > > At least somewhat... > > Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on > the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an > "illuminate

Re: [Stellarium-pubdevel] Qt 5.2+Mesa: IT WORKS ON OLDER HARDWARE!!! :-)

2013-12-23 Thread Georg Zotti
IT WORKS! At least somewhat... Alright, with the Mesa software solution, I have OpenGL2.1 with 5fps on the Atom N450 netbook (GMA3150, 1024x600px), and -errm..- 2.6fps on an "illuminated" landscape. Graphic quality is good, no artifacts, fonts are perfect. This is the first time I see Stellarium

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-23 Thread Alexander Wolf
Hi all! 2013/12/24 Georg Zotti > I just have built the Mesa-based OpenGL32.dll (Such clear, current and > [almost] correct descriptions are rare!) Thrown into the new alpha3 on my > win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps > on FullHD. Hmpff... But it provides Ope

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-23 Thread Georg Zotti
Dear all, I just have built the Mesa-based OpenGL32.dll (Such clear, current and [almost] correct descriptions are rare!) Thrown into the new alpha3 on my win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-22 Thread Georg Zotti
OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. Crash after splash, as expected. Logfile goes until line "navigation/preset_sky_time is a double". I will try my luck and build Mesa in the next days, when I find/empty a harddisk to install Arch Linux. G. On So, 22.12.2013, 13:

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-22 Thread Alexander Wolf
Dear Georg, 2013/12/22 Georg Zotti > Alright, it's a problem in our main CMakeLists.txt config: this seems to > be configured for and usable with gcc, exclusively. All the extra flags > defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of > messages) -Wsign-promo -mno-ms-bitfi

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-22 Thread Georg Zotti
Alright, it's a problem in our main CMakeLists.txt config: this seems to be configured for and usable with gcc, exclusively. All the extra flags defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of messages) -Wsign-promo -mno-ms-bitfields -fexceptions -fident -mthreads) do not wo

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-22 Thread Georg Zotti
OK, I added the SDK, updated cmake, but I have still the 3 lines with U1077, and now I discovered (don't remember it this was there previously) also the line with the D8021 error (/Wsign-promo) listed as first error. I tried to build from QtCreator with MSVC2010/express, SDK7.1. The MOC runs, but t

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-21 Thread Alexander Wolf
Hi! Well, my current build environment includes: 1) Qt 5.2.0 (MSVC2012, MSVC2012_64, MSVC2012_64_OpenGL) 2) Microsoft Visual Studio 2012 Professional 3) Qt plugin for Visual Studio 4) Cmake plugin for Visual Studio Now I can success configure Stellarium for MSVC2012 x64 and get solution for MSVC2

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-21 Thread Georg Zotti
Ah thanks! I'll try, hopefully tomorrow! G. On Sa, 21.12.2013, 16:30, Alexander Wolf wrote: > Hi all! > > 2013/12/19 Georg Zotti > >> I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom >> netbook. >> I get an NMAKE error U1077 (Exit code 0x2). >> >> Not sure: CMakeCache says MSVC2

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-21 Thread Alexander Wolf
Hi all! 2013/12/19 Georg Zotti > I tried 5.2-win-(ANGLE)-MSVC2010 with MSVC2010-express on my Atom netbook. > I get an NMAKE error U1077 (Exit code 0x2). > > Not sure: CMakeCache says MSVC2010 redist files not found, installing this > package fails as it says there is already a newer versiona in

Re: [Stellarium-pubdevel] Qt 5.2

2013-12-18 Thread Georg Zotti
: stellarium-pubdevel@lists.sourceforge.net > Date: Sat, 14 Dec 2013 07:37:50 +1100 > Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts > > > > > I downloaded the windows/mingw version and tried a compile of 6396 > the compile worked OK but it does not run > can'

Re: [Stellarium-pubdevel] Qt 5.2 & Fonts

2013-12-13 Thread Barry Gerdes
compile on 5.2.0 as against 5.1.0 Barry From: barrygas...@hotmail.com To: stellarium-pubdevel@lists.sourceforge.net Date: Sat, 14 Dec 2013 07:37:50 +1100 Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts I downloaded the windows/mingw version and tried a compile of 6396 the compile wo

Re: [Stellarium-pubdevel] Qt 5.2 & Fonts

2013-12-13 Thread Barry Gerdes
I downloaded the windows/mingw version and tried a compile of 6396 the compile worked OK but it does not run can't find Qt platforms "windows" I had this trouble before but other than adding to the environment variables I have yet to work out what needs to be done. Barry > To: stellarium-pubdeve

Re: [Stellarium-pubdevel] Qt 5.2 & Fonts

2013-12-13 Thread Reaves, Timothy
Mac does not have this font issue - it does have other issues. On Fri, Dec 13, 2013 at 5:20 AM, Alexander Wolf wrote: > Hello! > > Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now > font rendering is ugly and losted some chars. Branch > lp:~stellarium/stellarium/text-use-o

Re: [Stellarium-pubdevel] Qt 5.2 beta released

2013-10-23 Thread Georg Zotti
Good to read! But yes, not having an ANGLE build for MinGW is sad news. I spent several evenings now with my netbook, even trying to get a MESA/llvmpipe software OpenGL renderer for it. Recently, a Windows MSVC project has been added. I tried to build it with Qt5.1/MSVC/ANGLE with MSVC2010-SP1 exp